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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-10-14 18:11:40 +0100 | 
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-10-14 18:11:40 +0100 | 
| commit | 6a347439a76e265aa66fd3bcce6ff5665b8d8662 (patch) | |
| tree | 48051450d5ac78e805aadce9d102f9c11188f44e /game/network | |
| parent | Fix const correctness of Texture from raw data (diff) | |
| download | ilt-6a347439a76e265aa66fd3bcce6ff5665b8d8662.tar.bz2 ilt-6a347439a76e265aa66fd3bcce6ff5665b8d8662.tar.xz ilt-6a347439a76e265aa66fd3bcce6ff5665b8d8662.zip | |
Network candidate links
Returns a collection of links/nodes without adding them to the network, suitable for displaying in the UI
during a design/build process
Diffstat (limited to 'game/network')
| -rw-r--r-- | game/network/network.h | 19 | ||||
| -rw-r--r-- | game/network/network.impl.h | 18 | 
2 files changed, 31 insertions, 6 deletions
| diff --git a/game/network/network.h b/game/network/network.h index 60d9a02..773426e 100644 --- a/game/network/network.h +++ b/game/network/network.h @@ -31,7 +31,9 @@ public:  	[[nodiscard]] Link::Nexts routeFromTo(const Link::End &, glm::vec3) const;  	[[nodiscard]] Link::Nexts routeFromTo(const Link::End &, const Node::Ptr &) const; -	virtual Link::CPtr addStraight(glm::vec3, glm::vec3) = 0; +	virtual Link::CCollection candidateStraight(glm::vec3, glm::vec3) = 0; +	virtual Link::CCollection candidateJoins(glm::vec3, glm::vec3) = 0; +	virtual Link::CCollection addStraight(glm::vec3, glm::vec3) = 0;  	virtual Link::CCollection addJoins(glm::vec3, glm::vec3) = 0;  protected: @@ -55,8 +57,15 @@ protected:  public:  	template<typename L, typename... Params>  	std::shared_ptr<L> -	addLink(glm::vec3 a, glm::vec3 b, Params &&... params) -		requires std::is_base_of_v<T, L> +	candidateLink(glm::vec3 a, glm::vec3 b, Params &&... params) requires std::is_base_of_v<T, L> +	{ +		const auto node1 = candidateNodeAt(a).first, node2 = candidateNodeAt(b).first; +		return std::make_shared<L>(node1, node2, std::forward<Params>(params)...); +	} + +	template<typename L, typename... Params> +	std::shared_ptr<L> +	addLink(glm::vec3 a, glm::vec3 b, Params &&... params) requires std::is_base_of_v<T, L>  	{  		const auto node1 = nodeAt(a), node2 = nodeAt(b);  		auto l {links.template create<L>(node1, node2, std::forward<Params>(params)...)}; @@ -64,7 +73,9 @@ public:  		return l;  	} -	Link::CPtr addStraight(glm::vec3 n1, glm::vec3 n2) override; +	Link::CCollection candidateStraight(glm::vec3 n1, glm::vec3 n2) override; +	Link::CCollection candidateJoins(glm::vec3, glm::vec3) override; +	Link::CCollection addStraight(glm::vec3 n1, glm::vec3 n2) override;  	Link::CCollection addJoins(glm::vec3, glm::vec3) override;  	void render(const Shader &) const override; diff --git a/game/network/network.impl.h b/game/network/network.impl.h index 68da5d9..6769320 100644 --- a/game/network/network.impl.h +++ b/game/network/network.impl.h @@ -38,10 +38,24 @@ NetworkOf<T>::intersectRayLinks(const Ray & ray) const  }  template<typename T> -Link::CPtr +Link::CCollection +NetworkOf<T>::candidateStraight(glm::vec3 n1, glm::vec3 n2) +{ +	return {candidateLink<typename T::StraightLink>(n1, n2)}; +} + +template<typename T> +Link::CCollection +NetworkOf<T>::candidateJoins(glm::vec3 n1, glm::vec3 n2) +{ +	return {candidateLink<typename T::StraightLink>(n1, n2)}; +} + +template<typename T> +Link::CCollection  NetworkOf<T>::addStraight(glm::vec3 n1, glm::vec3 n2)  { -	return addLink<typename T::StraightLink>(n1, n2); +	return {addLink<typename T::StraightLink>(n1, n2)};  }  template<typename T> | 
