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authorDan Goodliffe <dan@randomdan.homeip.net>2022-10-14 18:11:40 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2022-10-14 18:11:40 +0100
commit6a347439a76e265aa66fd3bcce6ff5665b8d8662 (patch)
tree48051450d5ac78e805aadce9d102f9c11188f44e /game/network
parentFix const correctness of Texture from raw data (diff)
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Network candidate links
Returns a collection of links/nodes without adding them to the network, suitable for displaying in the UI during a design/build process
Diffstat (limited to 'game/network')
-rw-r--r--game/network/network.h19
-rw-r--r--game/network/network.impl.h18
2 files changed, 31 insertions, 6 deletions
diff --git a/game/network/network.h b/game/network/network.h
index 60d9a02..773426e 100644
--- a/game/network/network.h
+++ b/game/network/network.h
@@ -31,7 +31,9 @@ public:
[[nodiscard]] Link::Nexts routeFromTo(const Link::End &, glm::vec3) const;
[[nodiscard]] Link::Nexts routeFromTo(const Link::End &, const Node::Ptr &) const;
- virtual Link::CPtr addStraight(glm::vec3, glm::vec3) = 0;
+ virtual Link::CCollection candidateStraight(glm::vec3, glm::vec3) = 0;
+ virtual Link::CCollection candidateJoins(glm::vec3, glm::vec3) = 0;
+ virtual Link::CCollection addStraight(glm::vec3, glm::vec3) = 0;
virtual Link::CCollection addJoins(glm::vec3, glm::vec3) = 0;
protected:
@@ -55,8 +57,15 @@ protected:
public:
template<typename L, typename... Params>
std::shared_ptr<L>
- addLink(glm::vec3 a, glm::vec3 b, Params &&... params)
- requires std::is_base_of_v<T, L>
+ candidateLink(glm::vec3 a, glm::vec3 b, Params &&... params) requires std::is_base_of_v<T, L>
+ {
+ const auto node1 = candidateNodeAt(a).first, node2 = candidateNodeAt(b).first;
+ return std::make_shared<L>(node1, node2, std::forward<Params>(params)...);
+ }
+
+ template<typename L, typename... Params>
+ std::shared_ptr<L>
+ addLink(glm::vec3 a, glm::vec3 b, Params &&... params) requires std::is_base_of_v<T, L>
{
const auto node1 = nodeAt(a), node2 = nodeAt(b);
auto l {links.template create<L>(node1, node2, std::forward<Params>(params)...)};
@@ -64,7 +73,9 @@ public:
return l;
}
- Link::CPtr addStraight(glm::vec3 n1, glm::vec3 n2) override;
+ Link::CCollection candidateStraight(glm::vec3 n1, glm::vec3 n2) override;
+ Link::CCollection candidateJoins(glm::vec3, glm::vec3) override;
+ Link::CCollection addStraight(glm::vec3 n1, glm::vec3 n2) override;
Link::CCollection addJoins(glm::vec3, glm::vec3) override;
void render(const Shader &) const override;
diff --git a/game/network/network.impl.h b/game/network/network.impl.h
index 68da5d9..6769320 100644
--- a/game/network/network.impl.h
+++ b/game/network/network.impl.h
@@ -38,10 +38,24 @@ NetworkOf<T>::intersectRayLinks(const Ray & ray) const
}
template<typename T>
-Link::CPtr
+Link::CCollection
+NetworkOf<T>::candidateStraight(glm::vec3 n1, glm::vec3 n2)
+{
+ return {candidateLink<typename T::StraightLink>(n1, n2)};
+}
+
+template<typename T>
+Link::CCollection
+NetworkOf<T>::candidateJoins(glm::vec3 n1, glm::vec3 n2)
+{
+ return {candidateLink<typename T::StraightLink>(n1, n2)};
+}
+
+template<typename T>
+Link::CCollection
NetworkOf<T>::addStraight(glm::vec3 n1, glm::vec3 n2)
{
- return addLink<typename T::StraightLink>(n1, n2);
+ return {addLink<typename T::StraightLink>(n1, n2)};
}
template<typename T>