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authorDan Goodliffe <dan@randomdan.homeip.net>2022-11-03 19:47:46 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2022-11-03 19:48:31 +0000
commitc3eea71370eb94cff1fd96185458643fab6eb2c5 (patch)
treecb331dd81d9cb36d69e1b659353796ec170a78e4 /game/network
parentRename Shader to SceneShader (diff)
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Restructure how shaders are worked with
Needs a tidy-up
Diffstat (limited to 'game/network')
-rw-r--r--game/network/network.impl.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/network/network.impl.h b/game/network/network.impl.h
index 5f60c80..045335f 100644
--- a/game/network/network.impl.h
+++ b/game/network/network.impl.h
@@ -7,7 +7,7 @@ void
NetworkOf<T>::render(const SceneShader & shader) const
{
if constexpr (std::is_base_of_v<Renderable, T>) {
- shader.setModel(Location {}, SceneShader::Program::StaticPos);
+ shader.absolute.use();
texture->bind();
links.apply(&Renderable::render, shader);
}