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path: root/game/network
Commit message (Expand)AuthorAge
* Switch to millimeters for spatial unitsDan Goodliffe2023-11-15
* WIP typedefing just about everything elseDan Goodliffe2023-11-09
* WIP typedefing all the things - sourcesDan Goodliffe2023-11-09
* WIP typedefing all the things - headersDan Goodliffe2023-11-07
* Reformat with new clang-formatDan Goodliffe2023-11-07
* Swap GLEW for more modern gladDan Goodliffe2023-05-28
* Drop .hpp for header only thingsDan Goodliffe2023-04-29
* Fix up all the static analyzer warningsDan Goodliffe2023-01-08
* Restructure how shaders are worked withDan Goodliffe2022-11-03
* Rename Shader to SceneShaderDan Goodliffe2022-11-03
* Setting texture unit on bindDan Goodliffe2022-10-30
* Implement extending a network to join link endsDan Goodliffe2022-10-28
* Implement extending a network into open spaceDan Goodliffe2022-10-28
* Move findDir into member function findNodeDirectionDan Goodliffe2022-10-28
* Tidy network node insertion/searchingDan Goodliffe2022-10-22
* Add free extend builder with placeholder network supportDan Goodliffe2022-10-15
* Network candidate linksDan Goodliffe2022-10-14
* Standard typedefs for MeshDan Goodliffe2022-10-13
* Standard typedefs for LinkDan Goodliffe2022-10-13
* Standard typedefs for NodeDan Goodliffe2022-10-13
* Search node network without creating temporary nodes on the heapDan Goodliffe2022-10-13
* Support searching node network by vec3 positionDan Goodliffe2022-10-13
* Add candidateNodeAt, returns a network node why may not be part of the networkDan Goodliffe2022-10-11
* Fix return type of network link factoriesDan Goodliffe2022-10-11
* Add a rather dumb builder for joining nodesDan Goodliffe2022-10-08
* Move addStraight to impl.hDan Goodliffe2022-10-08
* Add addStright to Network which looks up StraightLink in the network typeDan Goodliffe2022-10-08
* Split network intersect ray functions and return specific typesDan Goodliffe2022-10-08
* Add support for searching a network for a ray intersectionDan Goodliffe2022-10-02
* Latest clang-formattingDan Goodliffe2022-10-02
* Link functions for testing if a ray clicks themDan Goodliffe2022-08-29
* Replace include guard macros with pragma onceDan Goodliffe2022-01-02
* Cache allows multiple key partsDan Goodliffe2022-01-01
* Refactor to start splitting out UI componentsDan Goodliffe2021-12-13
* Move TickDuration to its own filesDan Goodliffe2021-12-13
* Fix up all remaining warningsDan Goodliffe2021-11-28
* Enable all Jason Turner recommended warningsDan Goodliffe2021-11-26
* Swap y,z axisDan Goodliffe2021-11-16
* Fix warnings produced by new clang-tidyDan Goodliffe2021-05-02
* Route Walker returns Link::Nexts, not vector linksDan Goodliffe2021-03-13
* Add generic middle classes LinkStraight and LinkCurveDan Goodliffe2021-03-13
* Initial commit of the route finderDan Goodliffe2021-03-13
* Only attempt to render renderable networksDan Goodliffe2021-03-13
* Push more RailLinks logic down into NetworkOfDan Goodliffe2021-03-10
* Add some more helpers to NetworkDan Goodliffe2021-03-10
* Vertices and indices vectors not required once mesh is createdDan Goodliffe2021-03-10
* Push RailLinks functionality into new base classes Network and NetworkOf<>Dan Goodliffe2021-03-10
* Add findNodeAt to locate a node instance by positionDan Goodliffe2021-03-10
* Merge nexts into endsDan Goodliffe2021-03-10
* Please joining links midpoint height betterDan Goodliffe2021-03-09