| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Expose network base width and surface | Dan Goodliffe | 2024-12-22 |
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| * | Adjust track height to blend into terrain | Dan Goodliffe | 2024-12-21 |
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| * | Expose network link interface to define a base area of the link | Dan Goodliffe | 2024-12-21 |
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| * | Fix calculating radius and length of curved links | Dan Goodliffe | 2024-12-21 |
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| * | Fix GenDef for networks, should be globals | Dan Goodliffe | 2024-11-05 |
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| * | Further template maths functions | Dan Goodliffe | 2024-10-21 |
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| * | Move lots of maths helpers to inline, constexpr, templates | Dan Goodliffe | 2024-10-20 |
| | | | | | Always for working with different dimensions/types | ||
| * | Apply StdTypeDefs for Texture | Dan Goodliffe | 2024-08-10 |
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| * | Add helper constructors to Arc | Dan Goodliffe | 2024-03-21 |
| | | | | | | | * Two angles, wraps logic ensuring b after a * Two vector directions * Centre and two endpoints, in at least 2 dimensions, uses .xy() | ||
| * | Make arc_length a member function | Dan Goodliffe | 2024-03-21 |
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| * | Simplify vector addition/subtraction with differnt types | Dan Goodliffe | 2024-02-24 |
| | | | | | | Automatically applies correct rounding with float to int operations, adjusts test expectations accordingly. | ||
| * | Remove the generic cache completely | Dan Goodliffe | 2024-01-26 |
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| * | Remove the static texture cache | Dan Goodliffe | 2024-01-25 |
| | | | | | | Static variables persist too long, destruction is unmanaged and occurs after the gl context is gone. | ||
| * | Bind the network profile in as uniforms | Dan Goodliffe | 2024-01-22 |
| | | | | | Makes the network shaders generic to network type | ||
| * | Remove the old custom mesh per network link rendering | Dan Goodliffe | 2024-01-21 |
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| * | Pass curve link radius, no recalculate, its constant | Dan Goodliffe | 2024-01-20 |
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| * | Implement basic network curve part shader | Dan Goodliffe | 2024-01-20 |
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| * | Update network with vertex array | Dan Goodliffe | 2024-01-20 |
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| * | Render rail network using new shaders | Dan Goodliffe | 2024-01-20 |
| | | | | | Non-functional, totally unimplemented at this stage | ||
| * | Copy render vital link data to vertex buffer | Dan Goodliffe | 2024-01-20 |
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| * | Remove PositionxD from Network | Dan Goodliffe | 2024-01-07 |
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| * | Global positions in network data | Dan Goodliffe | 2024-01-07 |
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| * | Template Ray on position type | Dan Goodliffe | 2024-01-07 |
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| * | Remove misleading power operator^ on vec2/3 | Dan Goodliffe | 2023-12-29 |
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| * | Remove weird operator! on vec2/3 | Dan Goodliffe | 2023-12-29 |
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| * | Switch to millimeters for spatial units | Dan Goodliffe | 2023-11-15 |
| | | | | | | | Mostly a case of changing far too many magic numbers, something else to fix I guess. I probably missed something. Also there's some hackery when loading 3D models, which are still assumed to be in metres. | ||
| * | WIP typedefing just about everything else | Dan Goodliffe | 2023-11-09 |
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| * | WIP typedefing all the things - sources | Dan Goodliffe | 2023-11-09 |
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| * | WIP typedefing all the things - headers | Dan Goodliffe | 2023-11-07 |
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| * | Reformat with new clang-format | Dan Goodliffe | 2023-11-07 |
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| * | Swap GLEW for more modern glad | Dan Goodliffe | 2023-05-28 |
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| * | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 |
| | | | | | Half of them acquired a .cpp part anyway | ||
| * | Fix up all the static analyzer warnings | Dan Goodliffe | 2023-01-08 |
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| * | Restructure how shaders are worked with | Dan Goodliffe | 2022-11-03 |
| | | | | | Needs a tidy-up | ||
| * | Rename Shader to SceneShader | Dan Goodliffe | 2022-11-03 |
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| * | Setting texture unit on bind | Dan Goodliffe | 2022-10-30 |
| | | | | | Always sets the target unit before binding, allows specifying the unit | ||
| * | Implement extending a network to join link ends | Dan Goodliffe | 2022-10-28 |
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| * | Implement extending a network into open space | Dan Goodliffe | 2022-10-28 |
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| * | Move findDir into member function findNodeDirection | Dan Goodliffe | 2022-10-28 |
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| * | Tidy network node insertion/searching | Dan Goodliffe | 2022-10-22 |
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| * | Add free extend builder with placeholder network support | Dan Goodliffe | 2022-10-15 |
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| * | Network candidate links | Dan Goodliffe | 2022-10-14 |
| | | | | | | Returns a collection of links/nodes without adding them to the network, suitable for displaying in the UI during a design/build process | ||
| * | Standard typedefs for Mesh | Dan Goodliffe | 2022-10-13 |
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| * | Standard typedefs for Link | Dan Goodliffe | 2022-10-13 |
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| * | Standard typedefs for Node | Dan Goodliffe | 2022-10-13 |
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| * | Search node network without creating temporary nodes on the heap | Dan Goodliffe | 2022-10-13 |
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| * | Support searching node network by vec3 position | Dan Goodliffe | 2022-10-13 |
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| * | Add candidateNodeAt, returns a network node why may not be part of the network | Dan Goodliffe | 2022-10-11 |
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| * | Fix return type of network link factories | Dan Goodliffe | 2022-10-11 |
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| * | Add a rather dumb builder for joining nodes | Dan Goodliffe | 2022-10-08 |
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