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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-10-30 23:41:49 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-11-05 20:04:55 +0000 |
commit | 6f423fb6675246eb07c59e3acce1daf934d61bcb (patch) | |
tree | 6a313134fa9222ef95557ff8cb049bafa905d511 /game/network | |
parent | Update CLOG to be implemented as a function (diff) | |
download | ilt-6f423fb6675246eb07c59e3acce1daf934d61bcb.tar.bz2 ilt-6f423fb6675246eb07c59e3acce1daf934d61bcb.tar.xz ilt-6f423fb6675246eb07c59e3acce1daf934d61bcb.zip |
Fix GenDef for networks, should be globals
Diffstat (limited to 'game/network')
-rw-r--r-- | game/network/network.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/game/network/network.h b/game/network/network.h index ca17581..be0900b 100644 --- a/game/network/network.h +++ b/game/network/network.h @@ -16,7 +16,7 @@ class SceneShader; template<typename> class Ray; -template<size_t... n> using GenDef = std::tuple<glm::vec<n, Distance>...>; +template<size_t... n> using GenDef = std::tuple<glm::vec<n, GlobalDistance>...>; using GenCurveDef = GenDef<3, 3, 2>; class Network { |