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path: root/game/network/rail.h
Commit message (Expand)AuthorAge
* Reformat with new clang-formatDan Goodliffe2023-11-07
* Drop .hpp for header only thingsDan Goodliffe2023-04-29
* Rename Shader to SceneShaderDan Goodliffe2022-11-03
* Implement extending a network into open spaceDan Goodliffe2022-10-28
* Standard typedefs for MeshDan Goodliffe2022-10-13
* Standard typedefs for NodeDan Goodliffe2022-10-13
* Add addStright to Network which looks up StraightLink in the network typeDan Goodliffe2022-10-08
* Replace include guard macros with pragma onceDan Goodliffe2022-01-02
* Move TickDuration to its own filesDan Goodliffe2021-12-13
* Add generic middle classes LinkStraight and LinkCurveDan Goodliffe2021-03-13
* Push more RailLinks logic down into NetworkOfDan Goodliffe2021-03-10
* Add some more helpers to NetworkDan Goodliffe2021-03-10
* Vertices and indices vectors not required once mesh is createdDan Goodliffe2021-03-10
* Push RailLinks functionality into new base classes Network and NetworkOf<>Dan Goodliffe2021-03-10
* Add findNodeAt to locate a node instance by positionDan Goodliffe2021-03-10
* Replace Transform with LocationDan Goodliffe2021-03-03
* Add meandering supportDan Goodliffe2021-02-22
* Code tidy-upDan Goodliffe2021-02-14
* Support getting the position at a point along a linkDan Goodliffe2021-02-14
* Keep radius and arc as part of rail curveDan Goodliffe2021-02-14
* Join links in rail graphDan Goodliffe2021-02-14
* Single function for generating the rail link meshDan Goodliffe2021-02-07
* Factor a lot of maths and stuff into utilityDan Goodliffe2021-02-07
* Links have length, ends have entry directionDan Goodliffe2021-02-07
* Initial commit adding curved rail piecesDan Goodliffe2021-02-05
* Initial commit generating some basic rail networkDan Goodliffe2021-02-05