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path: root/game/network/network.impl.h
Commit message (Expand)AuthorAge
* Render rail network using new shadersDan Goodliffe2024-01-20
* Copy render vital link data to vertex bufferDan Goodliffe2024-01-20
* Remove PositionxD from NetworkDan Goodliffe2024-01-07
* Template Ray on position typeDan Goodliffe2024-01-07
* WIP typedefing all the things - headersDan Goodliffe2023-11-07
* Restructure how shaders are worked withDan Goodliffe2022-11-03
* Rename Shader to SceneShaderDan Goodliffe2022-11-03
* Setting texture unit on bindDan Goodliffe2022-10-30
* Implement extending a network to join link endsDan Goodliffe2022-10-28
* Implement extending a network into open spaceDan Goodliffe2022-10-28
* Move findDir into member function findNodeDirectionDan Goodliffe2022-10-28
* Add free extend builder with placeholder network supportDan Goodliffe2022-10-15
* Network candidate linksDan Goodliffe2022-10-14
* Standard typedefs for LinkDan Goodliffe2022-10-13
* Fix return type of network link factoriesDan Goodliffe2022-10-11
* Add a rather dumb builder for joining nodesDan Goodliffe2022-10-08
* Move addStraight to impl.hDan Goodliffe2022-10-08
* Split network intersect ray functions and return specific typesDan Goodliffe2022-10-08
* Add support for searching a network for a ray intersectionDan Goodliffe2022-10-02
* Only attempt to render renderable networksDan Goodliffe2021-03-13
* Push more RailLinks logic down into NetworkOfDan Goodliffe2021-03-10
* Push RailLinks functionality into new base classes Network and NetworkOf<>Dan Goodliffe2021-03-10