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authorDan Goodliffe <dan@randomdan.homeip.net>2022-10-30 17:08:59 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2022-10-30 17:08:59 +0000
commitd63f393b7bcabd7f6569b87a2dedbc8333c47554 (patch)
treea34b8f2cb32381f912f85d9cd6fb2c0dfd8a3e6f /game/network/network.impl.h
parentEditNetworkOf constructor may have single param, should be explicit (diff)
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Setting texture unit on bind
Always sets the target unit before binding, allows specifying the unit
Diffstat (limited to 'game/network/network.impl.h')
-rw-r--r--game/network/network.impl.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/network/network.impl.h b/game/network/network.impl.h
index 5b1649d..597e3aa 100644
--- a/game/network/network.impl.h
+++ b/game/network/network.impl.h
@@ -8,7 +8,7 @@ NetworkOf<T>::render(const Shader & shader) const
{
if constexpr (std::is_base_of_v<Renderable, T>) {
shader.setModel(Location {}, Shader::Program::StaticPos);
- texture->Bind();
+ texture->bind();
links.apply(&Renderable::render, shader);
}
}