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authorDan Goodliffe <dan@randomdan.homeip.net>2022-10-11 00:40:25 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2022-10-11 00:40:25 +0100
commitfbc6c0eed90fb704524eb503a4f7dae9e0d9dca2 (patch)
treed60e00774f3333d4f869050e40cb68e5d27d5ea3 /game/network/network.impl.h
parentGameMainSelector provides world overlay and renders its target (diff)
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Fix return type of network link factories
Diffstat (limited to 'game/network/network.impl.h')
-rw-r--r--game/network/network.impl.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/game/network/network.impl.h b/game/network/network.impl.h
index 37d03f8..4e2b37e 100644
--- a/game/network/network.impl.h
+++ b/game/network/network.impl.h
@@ -38,15 +38,15 @@ NetworkOf<T>::intersectRayLinks(const Ray & ray) const
}
template<typename T>
-LinkPtr
+LinkCPtr
NetworkOf<T>::addStraight(glm::vec3 n1, glm::vec3 n2)
{
return addLink<typename T::StraightLink>(n1, n2);
}
template<typename T>
-LinkPtr
+CLinks
NetworkOf<T>::addJoins(glm::vec3 n1, glm::vec3 n2)
{
- return addLink<typename T::StraightLink>(n1, n2);
+ return {addLink<typename T::StraightLink>(n1, n2)};
}