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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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path:
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game
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geoData.cpp
Commit message (
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Author
Age
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Don't garbage collect the terrain mesh
Dan Goodliffe
2024-04-04
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Update normals only as required
Dan Goodliffe
2024-04-04
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Boundary edge and one time split with repeated 4-way split of large faces
Dan Goodliffe
2024-04-01
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Replace face 4-way split
Dan Goodliffe
2024-04-01
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Factor out some helper lambdas into members
Dan Goodliffe
2024-03-31
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Split long boundary edges
Dan Goodliffe
2024-03-31
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Split faces with two large boundary sides
Dan Goodliffe
2024-03-31
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Don't save original face handles
Dan Goodliffe
2024-03-31
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Handle almost straight edges with a simple bisect
Dan Goodliffe
2024-03-30
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Dedupe addition of extrusions
Dan Goodliffe
2024-03-23
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Handle and test concave surface boundaries
Dan Goodliffe
2024-03-23
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Create extents purely from corner arcs
Dan Goodliffe
2024-03-23
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Remove boundary collection
Dan Goodliffe
2024-03-23
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Extract vector_normal helper into lib
Dan Goodliffe
2024-03-23
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Add helper constructors to Arc
Dan Goodliffe
2024-03-21
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Simplify creation of planes
Dan Goodliffe
2024-03-18
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maybe_unused return from cut point search
Dan Goodliffe
2024-03-18
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Switch to using planes instead of triangles for deformaton cut
Dan Goodliffe
2024-03-18
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Fix generation of halfedge extrusion extents
Dan Goodliffe
2024-03-14
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Simplify cut loop and termination case search
Dan Goodliffe
2024-03-14
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Rewrite most of setHeights
Dan Goodliffe
2024-03-08
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Bail out early if the input does not define an area
Dan Goodliffe
2024-03-08
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Remove the nosplit list
Dan Goodliffe
2024-02-24
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Psycho-rebased branch deform-terrain on top of main
Dan Goodliffe
2024-02-24
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First cut of terrain deformation
Dan Goodliffe
2024-02-22
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Include face handle in intersectRay result
Dan Goodliffe
2024-02-13
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Add helpers for testing for triangle overlap/containedness
Dan Goodliffe
2024-02-12
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Create flat GeoData as 10m squares instead of one big square
Dan Goodliffe
2024-02-12
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Simplify vector addition/subtraction with differnt types
Dan Goodliffe
2024-02-24
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Template Ray on position type
Dan Goodliffe
2024-01-07
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Unified crossProduct
Dan Goodliffe
2024-01-07
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Use new calc types in geoData
Dan Goodliffe
2023-12-17
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Handle the case where the ray never enters the map
Dan Goodliffe
2023-12-02
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Extend ray for intersect walk to cover the extents of the map
Dan Goodliffe
2023-12-02
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Replace positionAt with pure integer version
Dan Goodliffe
2023-12-02
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Calculate vertex normals only
Dan Goodliffe
2023-11-26
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Merge branch 'ints' into terrain
Dan Goodliffe
2023-11-26
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Model positions as integers
Dan Goodliffe
2023-11-25
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Switch to millimeters for spatial units
Dan Goodliffe
2023-11-15
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Reformat with new clang-format
Dan Goodliffe
2023-11-07
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Fix todo for handling a terrain walk from outside the mesh
Dan Goodliffe
2023-11-05
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Fix calculating extents
Dan Goodliffe
2023-11-05
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Fix and split linesCross
Dan Goodliffe
2023-11-05
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Add methods to walk the boundary of the terrain mesh
Dan Goodliffe
2023-11-05
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Refactor to further simplify line/point operations
Dan Goodliffe
2023-11-04
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Simplify some logic with the triangle construct
Dan Goodliffe
2023-11-04
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Rename TerrainMesh to GeoData to drop inplace
Dan Goodliffe
2023-11-04
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Drop .hpp for header only things
Dan Goodliffe
2023-04-29
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Fix up all the static analyzer warnings
Dan Goodliffe
2023-01-08
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Rename rdiv to ratio and add a vec2 override
Dan Goodliffe
2022-11-18
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