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authorDan Goodliffe <dan@randomdan.homeip.net>2022-11-18 20:39:54 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2022-11-18 20:39:54 +0000
commitba770a85b2b0ff9222e2867689c693ebee841e55 (patch)
tree179908c62b1ca5d18c9d7c33a3aa641002b479e8 /game/geoData.cpp
parentSimplified texture save (diff)
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Rename rdiv to ratio and add a vec2 override
Diffstat (limited to 'game/geoData.cpp')
-rw-r--r--game/geoData.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/geoData.cpp b/game/geoData.cpp
index 25c7131..af39ce3 100644
--- a/game/geoData.cpp
+++ b/game/geoData.cpp
@@ -43,7 +43,7 @@ GeoData::generateRandom()
for (auto x = lim1.x; x < lim2.x; x += 1) {
const auto dist {hpos - glm::ivec2 {x, y}};
const glm::ivec2 distsqrd {dist.x * dist.x, dist.y * dist.y};
- const auto out {rdiv(sq(x - hpos.x), sq(hsize.x)) + rdiv(sq(y - hpos.y), sq(hsize.y))};
+ const auto out {ratio(sq(x - hpos.x), sq(hsize.x)) + ratio(sq(y - hpos.y), sq(hsize.y))};
if (out <= 1.0F) {
auto & node {nodes[at({x, y})]};
const auto m {1.F / (7.F * out - 8.F) + 1.F};