summaryrefslogtreecommitdiff
path: root/game/geoData.cpp
diff options
context:
space:
mode:
authorDan Goodliffe <dan@randomdan.homeip.net>2023-11-15 01:29:24 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-11-15 01:29:24 +0000
commit685b33980cc7a346574b24732464f0cbe3115a1f (patch)
tree048db87ad645f54285f0880d20b8acf81f65fea9 /game/geoData.cpp
parentSend position and rotation matrix to GPU separately (diff)
downloadilt-685b33980cc7a346574b24732464f0cbe3115a1f.tar.bz2
ilt-685b33980cc7a346574b24732464f0cbe3115a1f.tar.xz
ilt-685b33980cc7a346574b24732464f0cbe3115a1f.zip
Switch to millimeters for spatial units
Mostly a case of changing far too many magic numbers, something else to fix I guess. I probably missed something. Also there's some hackery when loading 3D models, which are still assumed to be in metres.
Diffstat (limited to 'game/geoData.cpp')
-rw-r--r--game/geoData.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/geoData.cpp b/game/geoData.cpp
index 76550cc..da067f7 100644
--- a/game/geoData.cpp
+++ b/game/geoData.cpp
@@ -31,7 +31,7 @@ GeoData::generateRandom()
std::uniform_int_distribution<> rxpos(limit.first.x + 2, limit.second.x - 2),
rypos(limit.first.y + 2, limit.second.y - 2);
std::uniform_int_distribution<> rsize(10, 30);
- std::uniform_real_distribution<float> rheight(1, 3);
+ std::uniform_real_distribution<float> rheight(1000, 3000);
for (int h = 0; h < 500;) {
const glm::ivec2 hpos {rxpos(gen), rypos(gen)};
const glm::ivec2 hsize {rsize(gen), rsize(gen)};