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I Like Trains
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The I Like Trains game
Dan Goodliffe
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assetFactory
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factoryMesh.cpp
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Author
Age
*
3D relative scaling in asset factory
Dan Goodliffe
2024-01-27
*
Switch to millimeters for spatial units
Dan Goodliffe
2023-11-15
*
Drop .hpp for header only things
Dan Goodliffe
2023-04-29
*
Don't update face/vertex normals if normals were provided, simply use them as is
Dan Goodliffe
2023-04-25
*
Use texture atlas for asset factory
Dan Goodliffe
2023-04-13
*
One OpenMesh instance per top level Use in createMesh
Dan Goodliffe
2023-04-10
*
Dedupe vertices during asset factory mesh build
Dan Goodliffe
2023-03-19
*
Use halfedge for texture coordinates
Dan Goodliffe
2023-03-18
*
Use indices instead of triangulation
Dan Goodliffe
2023-03-18
*
Support creating a super texture from fragments
Dan Goodliffe
2023-03-14
*
Refactor of asset factory to address mutation/face controller logic
Dan Goodliffe
2023-03-09
*
Support for recursive colouring of asset factory faces
Dan Goodliffe
2023-02-24
*
Implement loading asset, mesh and face definitions
Dan Goodliffe
2023-02-22
*
Add support for smooth faces
Dan Goodliffe
2023-02-16
*
Refactor so ModelFactoryMesh can define the smooth property on faces
Dan Goodliffe
2023-02-16
*
First cut of the model factory and the hardcoded Brush 47 model
Dan Goodliffe
2023-02-15