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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-02-16 23:54:22 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-02-16 23:54:22 +0000 |
commit | c22c676dfee583bd48e1f962378f580f8310838b (patch) | |
tree | a060664c21934da0c54d54ac42f0a5ded5813498 /assetFactory/factoryMesh.cpp | |
parent | First cut of the model factory and the hardcoded Brush 47 model (diff) | |
download | ilt-c22c676dfee583bd48e1f962378f580f8310838b.tar.bz2 ilt-c22c676dfee583bd48e1f962378f580f8310838b.tar.xz ilt-c22c676dfee583bd48e1f962378f580f8310838b.zip |
Refactor so ModelFactoryMesh can define the smooth property on faces
Diffstat (limited to 'assetFactory/factoryMesh.cpp')
-rw-r--r-- | assetFactory/factoryMesh.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/assetFactory/factoryMesh.cpp b/assetFactory/factoryMesh.cpp index 1b89d14..9d30ac9 100644 --- a/assetFactory/factoryMesh.cpp +++ b/assetFactory/factoryMesh.cpp @@ -1,7 +1,7 @@ #include "factoryMesh.h" -#include "assetFactoryConfig.h" #include "collections.hpp" #include "gfx/models/vertex.hpp" +#include "modelFactoryMesh.h" #include <glm/ext/matrix_transform.hpp> Mesh::Ptr |