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* Floating point seconds TickDurationDan Goodliffe2021-02-14
* Links have length, ends have entry directionDan Goodliffe2021-02-07
* Fix up the maths in creating curved railsDan Goodliffe2021-02-06
* Initial commit adding curved rail piecesDan Goodliffe2021-02-05
* Initial commit generating some basic rail networkDan Goodliffe2021-02-05
* Split into main app and library the rest for testingDan Goodliffe2021-02-04
* Monkey has outlived his usefullness, bye monkeyDan Goodliffe2021-01-28
* Input stack and logical split of camera controllerDan Goodliffe2021-01-28
* Basic mouse navigationDan Goodliffe2021-01-26
* Better default camera posDan Goodliffe2021-01-26
* Generate some basic flat terrainDan Goodliffe2021-01-25
* Split physical objects from renderable onesDan Goodliffe2021-01-25
* Basic key controls to move the camera aroundDan Goodliffe2021-01-25
* Remove the weird view/model/camera connectednessDan Goodliffe2021-01-24
* Big tidy up of shader wrapperDan Goodliffe2021-01-24
* Add basic work and worker thread poolDan Goodliffe2021-01-19
* Factor to support worlds, objects, windows etcDan Goodliffe2021-01-18
* Split window and display (application) classesDan Goodliffe2021-01-17
* Big reshuffleDan Goodliffe2021-01-17