| Commit message (Expand) | Author | Age |
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| * | Point shaders can all share the same implementation now in a single place | Dan Goodliffe | 2023-04-26 |
| * | Fudge RV bogey position the same as we do the body in test-render | Dan Goodliffe | 2023-04-26 |
| * | Pop and complete instanced shadow support | Dan Goodliffe | 2023-04-26 |
| * | Handle rendering of RailVehicles through RailVehicleClass instancing | Dan Goodliffe | 2023-04-23 |
| * | Add BufferedLocation | Dan Goodliffe | 2023-04-23 |
| * | Use Location::getTransform in Plant instead of duplicating | Dan Goodliffe | 2023-04-23 |
| * | Add getTransform to Location; wraps the standard mat4 calculations | Dan Goodliffe | 2023-04-23 |
| * | Clear world objects explicitly | Dan Goodliffe | 2023-04-23 |
| * | Assert the buffer is actually mapped | Dan Goodliffe | 2023-04-23 |
* | | Merge remote-tracking branch 'origin/assimp-normals' | Dan Goodliffe | 2023-04-25 |
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| * | | Clear world objects explicitly | Dan Goodliffe | 2023-04-25 |
| * | | Set vertex normals from AssImp data if available | Dan Goodliffe | 2023-04-25 |
| * | | Don't update face/vertex normals if normals were provided, simply use them as is | Dan Goodliffe | 2023-04-25 |
| * | | Allow setting a flag to say (vertex) normals have been provided | Dan Goodliffe | 2023-04-25 |
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* / | Remove duplicate Tree-01-1 definition | Dan Goodliffe | 2023-04-25 |
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* | Merge branch 'instancing' | Dan Goodliffe | 2023-04-22 |
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| * | Keep the instance unused vector sorted and binary search it | Dan Goodliffe | 2023-04-22 |
| * | Don't fill the instances unused vector unnecessarily | Dan Goodliffe | 2023-04-22 |
| * | Test instancing automatic unmap when count is called, add some nodiscard | Dan Goodliffe | 2023-04-22 |
| * | Streamline the instancing maintenance | Dan Goodliffe | 2023-04-22 |
| * | Fix the instancing maintenance | Dan Goodliffe | 2023-04-22 |
| * | Instances buffer data needs to be unmapped before use | Dan Goodliffe | 2023-04-21 |
| * | Switch to render trees in bulk through foliage asset rendering | Dan Goodliffe | 2023-04-20 |
| * | Expose bufferName and count from InstanceVertices | Dan Goodliffe | 2023-04-20 |
| * | Support setting vertex attrib divisor | Dan Goodliffe | 2023-04-19 |
| * | Enable all vertex array attribs configured by vertexAttribFunc | Dan Goodliffe | 2023-04-19 |
| * | Persist vertexArrayId across multiple calls | Dan Goodliffe | 2023-04-19 |
| * | Add basic instanced shader to those which get the viewProjection configured | Dan Goodliffe | 2023-04-19 |
| * | Fix type of basic instanced shader | Dan Goodliffe | 2023-04-19 |
| * | Export mesh size and primitive type | Dan Goodliffe | 2023-04-19 |
| * | Fixup vertexAttribFunc for matrices | Dan Goodliffe | 2023-04-19 |
| * | Drop performance debug to warning and stop disabling error checking for textu... | Dan Goodliffe | 2023-04-19 |
| * | Fix location of model matrix in vertex shader | Dan Goodliffe | 2023-04-18 |
| * | Specialize vertexAttribFunc for matrices because there's an upper limit of si... | Dan Goodliffe | 2023-04-18 |
| * | Separate storing of mesh vertex/index data from configuring VAO | Dan Goodliffe | 2023-04-17 |
| * | Revamp how VertexArrayObject configures attributes and data | Dan Goodliffe | 2023-04-17 |
| * | Fix up the way spotlight shader works | Dan Goodliffe | 2023-04-17 |
| * | Assets moved to global game state | Dan Goodliffe | 2023-04-17 |
| * | Create a large test forest | Dan Goodliffe | 2023-04-17 |
| * | First cut of instance vertices and proxy | Dan Goodliffe | 2023-04-17 |
| * | Add the dynamicPoint shader for instancing | Dan Goodliffe | 2023-04-15 |
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* | Rename lots of shader files | Dan Goodliffe | 2023-04-15 |
* | Merge branch 'assimp' | Dan Goodliffe | 2023-04-14 |
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| * | Add an asset template and use it to define all the foliage assets in the plan... | Dan Goodliffe | 2023-04-14 |
| * | Remove the old .obj load, assets and supporting stuff | Dan Goodliffe | 2023-04-14 |
| * | Load all assets in red dir with asset factory | Dan Goodliffe | 2023-04-14 |
| * | Use asset factory models in test-render | Dan Goodliffe | 2023-04-14 |
| * | Handle different mapmodes in basic shader | Dan Goodliffe | 2023-04-14 |
| * | Write applicable Texture Options into texture atlas texture data | Dan Goodliffe | 2023-04-14 |
| * | Pass texture fragment mapmode to texture atlas | Dan Goodliffe | 2023-04-14 |