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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-19 02:05:56 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-19 02:05:56 +0100 |
commit | 2c4198bc83b5007a3ba7c00f85e4e70fcb9f6177 (patch) | |
tree | 56a53ac708b93b9db35e8ac688f5670b4b09743b | |
parent | Export mesh size and primitive type (diff) | |
download | ilt-2c4198bc83b5007a3ba7c00f85e4e70fcb9f6177.tar.bz2 ilt-2c4198bc83b5007a3ba7c00f85e4e70fcb9f6177.tar.xz ilt-2c4198bc83b5007a3ba7c00f85e4e70fcb9f6177.zip |
Fix type of basic instanced shader
It's now AbsolutePosProgram, which is kind of right, in that it takes no location data via uniform, it's
all in the vertex data.
-rw-r--r-- | gfx/gl/sceneShader.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/gfx/gl/sceneShader.h b/gfx/gl/sceneShader.h index c135050..ead184e 100644 --- a/gfx/gl/sceneShader.h +++ b/gfx/gl/sceneShader.h @@ -81,9 +81,8 @@ public: SceneShader(); BasicProgram basic; - SceneProgram basicInst; WaterProgram water; - AbsolutePosProgram landmass, absolute; + AbsolutePosProgram basicInst, landmass, absolute; PointLightShader pointLight; SpotLightShader spotLight; |