From 2c4198bc83b5007a3ba7c00f85e4e70fcb9f6177 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Wed, 19 Apr 2023 02:05:56 +0100 Subject: Fix type of basic instanced shader It's now AbsolutePosProgram, which is kind of right, in that it takes no location data via uniform, it's all in the vertex data. --- gfx/gl/sceneShader.h | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/gfx/gl/sceneShader.h b/gfx/gl/sceneShader.h index c135050..ead184e 100644 --- a/gfx/gl/sceneShader.h +++ b/gfx/gl/sceneShader.h @@ -81,9 +81,8 @@ public: SceneShader(); BasicProgram basic; - SceneProgram basicInst; WaterProgram water; - AbsolutePosProgram landmass, absolute; + AbsolutePosProgram basicInst, landmass, absolute; PointLightShader pointLight; SpotLightShader spotLight; -- cgit v1.2.3