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authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-17 22:43:51 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-17 22:43:51 +0100
commit9b0828ea5bb6cb4e92d6019785b3ceb88e2a58be (patch)
treefad012153b02c786c3471e2e70119feaf5b8fe43
parentRevamp how VertexArrayObject configures attributes and data (diff)
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Separate storing of mesh vertex/index data from configuring VAO
-rw-r--r--gfx/gl/vertexArrayObject.hpp11
-rw-r--r--gfx/models/mesh.cpp14
-rw-r--r--gfx/models/mesh.h2
3 files changed, 22 insertions, 5 deletions
diff --git a/gfx/gl/vertexArrayObject.hpp b/gfx/gl/vertexArrayObject.hpp
index 3e2a18b..8c828c8 100644
--- a/gfx/gl/vertexArrayObject.hpp
+++ b/gfx/gl/vertexArrayObject.hpp
@@ -7,7 +7,7 @@
class VertexArrayObject {
public:
- [[nodiscard]] VertexArrayObject(const GLuint arrayObject)
+ template<typename T> [[nodiscard]] VertexArrayObject(const T & arrayObject)
{
glBindVertexArray(arrayObject);
}
@@ -54,7 +54,13 @@ public:
return *this;
}
-private:
+ VertexArrayObject &
+ addIndices(const GLuint arrayBuffer)
+ {
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, arrayBuffer);
+ return *this;
+ }
+
template<typename Data>
static void
data(const Data & data, const GLuint arrayBuffer, GLenum target)
@@ -64,6 +70,7 @@ private:
glBufferData(target, static_cast<GLsizeiptr>(sizeof(Value) * data.size()), data.data(), GL_STATIC_DRAW);
}
+private:
template<typename VertexT, typename T>
static void
set_pointer(const GLuint vertexArrayId, const void * ptr)
diff --git a/gfx/models/mesh.cpp b/gfx/models/mesh.cpp
index 4200703..2c849e7 100644
--- a/gfx/models/mesh.cpp
+++ b/gfx/models/mesh.cpp
@@ -7,10 +7,18 @@
Mesh::Mesh(const std::span<const Vertex> vertices, const std::span<const unsigned int> indices, GLenum m) :
m_numIndices {static_cast<GLsizei>(indices.size())}, mode {m}
{
- VertexArrayObject {m_vertexArrayObject}
+ VertexArrayObject::data(vertices, m_vertexArrayBuffers[0], GL_ARRAY_BUFFER);
+ VertexArrayObject::data(indices, m_vertexArrayBuffers[1], GL_ARRAY_BUFFER);
+ configureVAO(m_vertexArrayObject);
+}
+
+VertexArrayObject &
+Mesh::configureVAO(VertexArrayObject && vao) const
+{
+ return vao
.addAttribs<Vertex, &Vertex::pos, &Vertex::texCoord, &Vertex::normal, &Vertex::colour, &Vertex::material>(
- m_vertexArrayBuffers[0], vertices)
- .addIndices(m_vertexArrayBuffers[1], indices);
+ m_vertexArrayBuffers[0])
+ .addIndices(m_vertexArrayBuffers[1]);
}
void
diff --git a/gfx/models/mesh.h b/gfx/models/mesh.h
index 25a9064..0af8d70 100644
--- a/gfx/models/mesh.h
+++ b/gfx/models/mesh.h
@@ -7,12 +7,14 @@
#include <stdTypeDefs.hpp>
class Vertex;
+class VertexArrayObject;
class Mesh : public ConstTypeDefs<Mesh> {
public:
Mesh(const std::span<const Vertex> vertices, const std::span<const unsigned int> indices, GLenum = GL_TRIANGLES);
void Draw() const;
+ VertexArrayObject & configureVAO(VertexArrayObject &&) const;
private:
glVertexArray m_vertexArrayObject;