| Commit message (Expand) | Author | Age |
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| * | Tweak street light definition | Dan Goodliffe | 2024-01-12 |
| * | Full implementation passing through light defs from vertex data | Dan Goodliffe | 2024-01-11 |
| * | Initial commit with working light instancing | Dan Goodliffe | 2024-01-10 |
| * | Add spot light definition, loader, and rendering | Dan Goodliffe | 2024-01-10 |
| * | Add lights resource set and test scene | Dan Goodliffe | 2024-01-09 |
| * | Add the Illuminator (type) and Light (instance) classes | Dan Goodliffe | 2024-01-09 |
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* | Integer support in persistence | Dan Goodliffe | 2024-01-09 |
* | Fix test-persistence dependencies | Dan Goodliffe | 2024-01-08 |
* | Merge branch 'global-network' | Dan Goodliffe | 2024-01-07 |
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| * | Simplify find_arcs_radius | Dan Goodliffe | 2024-01-07 |
| * | Remove PositionxD from Network editors | Dan Goodliffe | 2024-01-07 |
| * | Remove Position3D from tests | Dan Goodliffe | 2024-01-07 |
| * | Remove Position2D definition | Dan Goodliffe | 2024-01-07 |
| * | Remove PositionxD from Network | Dan Goodliffe | 2024-01-07 |
| * | Global positions in network data | Dan Goodliffe | 2024-01-07 |
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* | Merge branch 'template-types' | Dan Goodliffe | 2024-01-07 |
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| * | Remove Position3D from RailVehicle | Dan Goodliffe | 2024-01-07 |
| * | Template Ray on position type | Dan Goodliffe | 2024-01-07 |
| * | Unified crossProduct | Dan Goodliffe | 2024-01-07 |
| * | Helper to create a cubiod from dimensions | Dan Goodliffe | 2024-01-06 |
| * | Simplified RailVehicle::intersectRay | Dan Goodliffe | 2024-01-06 |
| * | Template GeometicPlane on Position type | Dan Goodliffe | 2024-01-05 |
| * | Inline functions of GeometricPlane | Dan Goodliffe | 2024-01-05 |
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* | Remove more use of legacy types and unnecessary pointers from selectable inte... | Dan Goodliffe | 2024-01-01 |
* | Remove more use of legacy types from camera controller | Dan Goodliffe | 2024-01-01 |
* | Remove more use of legacy types from asset factory | Dan Goodliffe | 2024-01-01 |
* | nodiscard in Asset factory mutation | Dan Goodliffe | 2024-01-01 |
* | Merge remote-tracking branch 'origin/terrain' | Dan Goodliffe | 2024-01-01 |
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| * | Remove more use of legacy types | Dan Goodliffe | 2024-01-01 |
| * | Remove legacy Position types from shadowMapper | Dan Goodliffe | 2024-01-01 |
| * | Simplify and 'fix' the wave cycle | Dan Goodliffe | 2024-01-01 |
| * | Templatise functions in maths.h using PositionND | Dan Goodliffe | 2023-12-29 |
| * | Remove misleading power operator^ on vec2/3 | Dan Goodliffe | 2023-12-29 |
| * | Remove weird operator! on vec2/3 | Dan Goodliffe | 2023-12-29 |
| * | Run shadow mapper in camera relative space | Dan Goodliffe | 2023-12-17 |
| * | Use new calc types in camera extents to address overflow | Dan Goodliffe | 2023-12-17 |
| * | Use new calc types in geoData | Dan Goodliffe | 2023-12-17 |
| * | Add 64bit integer types for calculations | Dan Goodliffe | 2023-12-17 |
| * | Fix output of position data to include model position | Dan Goodliffe | 2023-12-17 |
| * | Use 32bit integer texture for position render data | Dan Goodliffe | 2023-12-17 |
| * | Use a separate framebuffer for illumination phase | Dan Goodliffe | 2023-12-17 |
| * | Basic support for saving integer position buffer | Dan Goodliffe | 2023-12-15 |
| * | Support setting framebuffer texture format | Dan Goodliffe | 2023-12-15 |
| * | Basic support for saving intermediate render buffers | Dan Goodliffe | 2023-12-13 |
| * | Fix clamping to seafloor and add specific test | Dan Goodliffe | 2023-12-11 |
| * | Integer camera | Dan Goodliffe | 2023-12-11 |
| * | Helper for testing integer vector approximations | Dan Goodliffe | 2023-12-09 |
| * | Render test using loaded terrain | Dan Goodliffe | 2023-12-03 |
| * | Set the viewPoint uniform in shadow shaders | Dan Goodliffe | 2023-12-03 |
| * | Render correct VAO for rail vehicle shadows | Dan Goodliffe | 2023-12-03 |