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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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*
Separate geographic data (GeoData) from its visual representation(s) (Terrain)
Dan Goodliffe
2022-01-02
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Use Cache system to persist font rendering for Text
Dan Goodliffe
2022-01-02
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Cache allows multiple key parts
Dan Goodliffe
2022-01-01
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Don't forward declare Cache
Dan Goodliffe
2022-01-01
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Generic solution for glGen/glDel arrays, then tidy-up the uses
Dan Goodliffe
2022-01-01
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First iteration with font/text support
Dan Goodliffe
2022-01-01
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Add glm::vec concatenation operator||
Dan Goodliffe
2021-12-31
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Add operator-> to glRef for pointer types
Dan Goodliffe
2021-12-31
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Allow glBuffers and glVertexArrays to be moved
Dan Goodliffe
2021-12-31
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Remove unnecessary initialiser
Dan Goodliffe
2021-12-31
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Allow glRef to accept lambdas
Dan Goodliffe
2021-12-31
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Initial implementation for being able to click in the main window to select s...
Dan Goodliffe
2021-12-28
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Component position mouse click check should only match mouse button events
Dan Goodliffe
2021-12-22
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RAII for glVertex and glBuffer
Dan Goodliffe
2021-12-22
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Initial commit with some basic UI
Dan Goodliffe
2021-12-22
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Window handles UIComponent rendering
Dan Goodliffe
2021-12-18
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Need a way to select the UI shader
Dan Goodliffe
2021-12-18
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Simpler testing rule
Dan Goodliffe
2021-12-18
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Profile build should be lto too
Dan Goodliffe
2021-12-18
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Push uiShader into the window class
Dan Goodliffe
2021-12-18
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Single glContext shared between windows
Dan Goodliffe
2021-12-14
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Refactor to start splitting out UI components
Dan Goodliffe
2021-12-13
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Move TickDuration to its own files
Dan Goodliffe
2021-12-13
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Introduce the UI shader
Dan Goodliffe
2021-12-12
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Move program handle to its own files
Dan Goodliffe
2021-12-12
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Split 3D specifics of programs out of a base class
Dan Goodliffe
2021-12-12
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Move GL shared source into it's own class/file
Dan Goodliffe
2021-12-12
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Move generic constexpr_strlen to lib
Dan Goodliffe
2021-12-12
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glm::value_ptr is neater
Dan Goodliffe
2021-12-12
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Refactor wrapped_ptr to include destory function as template param, and possi...
Dan Goodliffe
2021-12-04
*
GCC 11 now default
Dan Goodliffe
2021-12-04
*
Fix up all remaining warnings
Dan Goodliffe
2021-11-28
*
No global static for factory map
Dan Goodliffe
2021-11-28
*
Fix up lots of static analyzer warnings
Dan Goodliffe
2021-11-27
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Enable all Jason Turner recommended warnings
Dan Goodliffe
2021-11-26
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Don't run the app by default
Dan Goodliffe
2021-11-26
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Don't build the application into the library
Dan Goodliffe
2021-11-26
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Compile generated/external code as release
Dan Goodliffe
2021-11-26
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Include stb directly
Dan Goodliffe
2021-11-25
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Always build ilt library shared
Dan Goodliffe
2021-11-25
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Add slope colouring to terrain shader
Dan Goodliffe
2021-11-25
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Transform obj to ILT was a static mat4
Dan Goodliffe
2021-11-16
*
Swap y,z axis
Dan Goodliffe
2021-11-16
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Don't write null value for pointers
Dan Goodliffe
2021-11-07
*
Implement writing shared objects with @id
Dan Goodliffe
2021-11-07
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Import setValue, silence clang warning
Dan Goodliffe
2021-11-07
*
Update tests to coverage encoding strings
Dan Goodliffe
2021-11-07
*
Initial commit where writing objects back out to JSON
Dan Goodliffe
2021-11-07
*
Fixup clang, cppcheck and iwyu warnings
Dan Goodliffe
2021-11-07
*
Pass new values more efficiently
Dan Goodliffe
2021-11-07
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