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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-12-12 16:12:01 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-12-12 16:12:01 +0000 |
commit | 6c268e0f98722c3253366b639a3a0abe37c8835d (patch) | |
tree | 409376e0b302009d29ed27dcb4601f037f377e6f | |
parent | Move program handle to its own files (diff) | |
download | ilt-6c268e0f98722c3253366b639a3a0abe37c8835d.tar.bz2 ilt-6c268e0f98722c3253366b639a3a0abe37c8835d.tar.xz ilt-6c268e0f98722c3253366b639a3a0abe37c8835d.zip |
Introduce the UI shader
-rw-r--r-- | gfx/gl/shader.cpp | 1 | ||||
-rw-r--r-- | gfx/gl/shaders/uiShader.fs | 11 | ||||
-rw-r--r-- | gfx/gl/shaders/uiShader.vs | 13 | ||||
-rw-r--r-- | gfx/gl/uiShader.cpp | 14 | ||||
-rw-r--r-- | gfx/gl/uiShader.h | 18 |
5 files changed, 56 insertions, 1 deletions
diff --git a/gfx/gl/shader.cpp b/gfx/gl/shader.cpp index 47e08c5..03e7899 100644 --- a/gfx/gl/shader.cpp +++ b/gfx/gl/shader.cpp @@ -76,4 +76,3 @@ Shader::setModel(const Location & loc, Program pid) const glUniformMatrix4fv(prog.model_uniform, 1, GL_FALSE, glm::value_ptr(model));
}
}
-
diff --git a/gfx/gl/shaders/uiShader.fs b/gfx/gl/shaders/uiShader.fs new file mode 100644 index 0000000..907c4f1 --- /dev/null +++ b/gfx/gl/shaders/uiShader.fs @@ -0,0 +1,11 @@ +#version 130 + +in vec2 texCoord0; + +uniform sampler2D sampler; + +void +main() +{ + gl_FragColor = texture(sampler, texCoord0); +} diff --git a/gfx/gl/shaders/uiShader.vs b/gfx/gl/shaders/uiShader.vs new file mode 100644 index 0000000..0d00fed --- /dev/null +++ b/gfx/gl/shaders/uiShader.vs @@ -0,0 +1,13 @@ +#version 130 + +in vec4 position; + +out vec2 texCoord0; +uniform mat4 uiProjection; + +void +main() +{ + gl_Position = uiProjection * vec4(position.xy, 0.0, 1.0); + texCoord0 = position.zw; +} diff --git a/gfx/gl/uiShader.cpp b/gfx/gl/uiShader.cpp new file mode 100644 index 0000000..2fbb0d4 --- /dev/null +++ b/gfx/gl/uiShader.cpp @@ -0,0 +1,14 @@ +#include "uiShader.h" +#include <gfx/gl/shaders/fs-uiShader.h> +#include <gfx/gl/shaders/vs-uiShader.h> +#include <glm/gtc/type_ptr.hpp> +#include <glm/gtx/transform.hpp> + +UIShader::UIShader(size_t width, size_t height) : program {uiShader_vs.compile(), uiShader_fs.compile()} +{ + if (auto loc = glGetUniformLocation(program.m_program, "uiProjection"); loc >= 0) { + glUseProgram(program.m_program); + const auto uiProjection = glm::ortho<float>(0, static_cast<float>(width), 0, static_cast<float>(height)); + glUniformMatrix4fv(loc, 1, GL_FALSE, glm::value_ptr(uiProjection)); + } +} diff --git a/gfx/gl/uiShader.h b/gfx/gl/uiShader.h new file mode 100644 index 0000000..ff0e96d --- /dev/null +++ b/gfx/gl/uiShader.h @@ -0,0 +1,18 @@ +#ifndef UISHADER_H +#define UISHADER_H + +#include "programHandle.h" +#include <cstdint> + +class UIShader { +public: + UIShader(std::size_t width, std::size_t height); + +private: + class UIProgramHandle : public ProgramHandleBase { + using ProgramHandleBase::ProgramHandleBase; + }; + UIProgramHandle program; +}; + +#endif |