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-rw-r--r--gfx/gl/uiShader.cpp14
1 files changed, 14 insertions, 0 deletions
diff --git a/gfx/gl/uiShader.cpp b/gfx/gl/uiShader.cpp
new file mode 100644
index 0000000..2fbb0d4
--- /dev/null
+++ b/gfx/gl/uiShader.cpp
@@ -0,0 +1,14 @@
+#include "uiShader.h"
+#include <gfx/gl/shaders/fs-uiShader.h>
+#include <gfx/gl/shaders/vs-uiShader.h>
+#include <glm/gtc/type_ptr.hpp>
+#include <glm/gtx/transform.hpp>
+
+UIShader::UIShader(size_t width, size_t height) : program {uiShader_vs.compile(), uiShader_fs.compile()}
+{
+ if (auto loc = glGetUniformLocation(program.m_program, "uiProjection"); loc >= 0) {
+ glUseProgram(program.m_program);
+ const auto uiProjection = glm::ortho<float>(0, static_cast<float>(width), 0, static_cast<float>(height));
+ glUniformMatrix4fv(loc, 1, GL_FALSE, glm::value_ptr(uiProjection));
+ }
+}