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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-12-18 18:35:40 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-12-18 18:35:40 +0000 |
commit | 81f340d7fa7360c3f01c0c3c06e759e76ede9933 (patch) | |
tree | d1264071cd86258d8282424306080ddbb60d122a | |
parent | Simpler testing rule (diff) | |
download | ilt-81f340d7fa7360c3f01c0c3c06e759e76ede9933.tar.bz2 ilt-81f340d7fa7360c3f01c0c3c06e759e76ede9933.tar.xz ilt-81f340d7fa7360c3f01c0c3c06e759e76ede9933.zip |
Need a way to select the UI shader
-rw-r--r-- | gfx/gl/uiShader.cpp | 5 | ||||
-rw-r--r-- | gfx/gl/uiShader.h | 1 |
2 files changed, 6 insertions, 0 deletions
diff --git a/gfx/gl/uiShader.cpp b/gfx/gl/uiShader.cpp index b3fee14..1c2a0e1 100644 --- a/gfx/gl/uiShader.cpp +++ b/gfx/gl/uiShader.cpp @@ -14,3 +14,8 @@ UIShader::UIShader(size_t width, size_t height) : program {uiShader_vs.compile() glUniformMatrix4fv(loc, 1, GL_FALSE, glm::value_ptr(uiProjection)); } } +void +UIShader::use() const +{ + glUseProgram(program.m_program); +} diff --git a/gfx/gl/uiShader.h b/gfx/gl/uiShader.h index b251136..45ccc23 100644 --- a/gfx/gl/uiShader.h +++ b/gfx/gl/uiShader.h @@ -8,6 +8,7 @@ class UIShader { public: UIShader(std::size_t width, std::size_t height); + void use() const; private: class UIProgramHandle : public ProgramHandleBase { |