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#ifndef UISHADER_H
#define UISHADER_H

#include "programHandle.h"
#include <GL/glew.h>
#include <cstddef>

class UIShader {
public:
	UIShader(std::size_t width, std::size_t height);
	void use() const;

private:
	class UIProgramHandle : public ProgramHandleBase {
		using ProgramHandleBase::ProgramHandleBase;
	};
	UIProgramHandle program;
};

#endif