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Requires temporary change to the fragment shader to hardcode some visible colour to the model
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Includes a templated subclass to allow size to be specified in a test fixture
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Note: we don't yet optimise the use of the shadow map texture, each still renders into its own corner
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Invoked by configuring with no attribute member points.
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Works with std::array then too.
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Fixes issue where directional light prevented pointlights from working
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Returns vec3 by default, but dimensions can be specified
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Just so it shows up more clearly in tests
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* create a new array from an old one and a mutation
* mutate all the members of an existing array
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