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I Like Trains
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The I Like Trains game
Dan Goodliffe
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Helper for testing integer vector approximations
Dan Goodliffe
2023-12-09
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Render test using loaded terrain
Dan Goodliffe
2023-12-03
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Set the viewPoint uniform in shadow shaders
Dan Goodliffe
2023-12-03
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Render correct VAO for rail vehicle shadows
Dan Goodliffe
2023-12-03
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Shader viewPoint now an integer
Dan Goodliffe
2023-12-03
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Test case for finding ray entry points
Dan Goodliffe
2023-12-02
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Handle the case where the ray never enters the map
Dan Goodliffe
2023-12-02
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Extend ray for intersect walk to cover the extents of the map
Dan Goodliffe
2023-12-02
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Replace positionAt with pure integer version
Dan Goodliffe
2023-12-02
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Add crossInt - cross product for integer vectors
Dan Goodliffe
2023-12-02
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Restore some trees
Dan Goodliffe
2023-11-26
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Fix terrain texture tiling
Dan Goodliffe
2023-11-26
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Calculate vertex normals only
Dan Goodliffe
2023-11-26
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Merge branch 'ints' into terrain
Dan Goodliffe
2023-11-26
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Model positions as integers
Dan Goodliffe
2023-11-25
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Remove getTransform
Dan Goodliffe
2023-11-25
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Send position and rotation matrix to GPU separately in shadowmapper dynamic
Dan Goodliffe
2023-11-25
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Spread the trees out
Dan Goodliffe
2023-11-25
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Send position and rotation matrix to GPU separately in basic program
Dan Goodliffe
2023-11-25
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Switch to millimeters for spatial units
Dan Goodliffe
2023-11-15
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Send position and rotation matrix to GPU separately
Dan Goodliffe
2023-11-13
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Refactor BufferedLocationT to use a callback
Dan Goodliffe
2023-11-11
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Add BufferedLocation method for getting the rotation only transform
Dan Goodliffe
2023-11-11
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Add Location method for getting the rotation only transform
Dan Goodliffe
2023-11-11
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Fix definition of shadowMapRegions
Dan Goodliffe
2023-11-09
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WIP typedefing just about everything else
Dan Goodliffe
2023-11-09
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WIP typedefing all the things - sources
Dan Goodliffe
2023-11-09
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WIP typedefing all the things - headers
Dan Goodliffe
2023-11-07
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Reformat with new clang-format
Dan Goodliffe
2023-11-07
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Don't request a specific OpenGL version, just check we get something sufficie...
Dan Goodliffe
2023-11-07
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Fix todo for handling a terrain walk from outside the mesh
Dan Goodliffe
2023-11-05
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Fix calculating extents
Dan Goodliffe
2023-11-05
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Fix and split linesCross
Dan Goodliffe
2023-11-05
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Add methods to walk the boundary of the terrain mesh
Dan Goodliffe
2023-11-05
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Refactor to further simplify line/point operations
Dan Goodliffe
2023-11-04
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More tests can just use the global fixed data
Dan Goodliffe
2023-11-04
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Simplify some logic with the triangle construct
Dan Goodliffe
2023-11-04
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Rename TerrainMesh to GeoData to drop inplace
Dan Goodliffe
2023-11-04
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Reformat test source
Dan Goodliffe
2023-11-04
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Calculate and expose the extents of the terrain mesh
Dan Goodliffe
2023-11-04
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Static helper for loading ASCII grid data
Dan Goodliffe
2023-11-04
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Psycho-rebased branch terrain on top of main
Dan Goodliffe
2023-11-03
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Implement terrain intersect ray
Dan Goodliffe
2023-11-03
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Helper to get cartesian position from baricentric on Triangle
Dan Goodliffe
2023-11-03
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Increase BOOST_CHECK_CLOSE_VEC stream precision
Dan Goodliffe
2023-11-03
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Terrain mesh method for getting the height/position at a point on the surface
Dan Goodliffe
2023-11-02
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Generic N-dimensional terrain triangle
Dan Goodliffe
2023-11-02
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Add test-terrain dependency on sample height data
Dan Goodliffe
2023-11-02
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Make PointFace harder to misuse
Dan Goodliffe
2023-10-31
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Update walk/walkUntil to work on PointFace from parameter
Dan Goodliffe
2023-10-31
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