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* Add missing includeDan Goodliffe2024-06-01
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* Remove conflicting glm::vec operatorsDan Goodliffe2024-06-01
| | | | | | % and %= already exist and abusing them for simplifying perspective multiplication was always a bad idea. Here they just become named functions.
* Fix setting of pedantic warningsDan Goodliffe2024-06-01
| | | | | Disable for Clang, because annoyingly to treats preprocessor line numbers as a GNU extension and thus falls over when used with DistCC.
* Merge remote-tracking branch 'origin/terrain-surfaces'Dan Goodliffe2024-05-27
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| * Surface asset test doesn't need render dumpDan Goodliffe2024-05-27
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| * Remove abuse of std::adjacent_find from geoDataDan Goodliffe2024-05-25
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| * Remove abuse of std::adjacent_find from cylinderDan Goodliffe2024-05-25
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| * Update to std c++23 for good rangesDan Goodliffe2024-05-25
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| * Simplify new face split loopDan Goodliffe2024-04-26
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| * Set the face surface type when setting heightDan Goodliffe2024-04-26
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| * Don't return newly created faces from splitDan Goodliffe2024-04-26
| | | | | | | | | | It's not as simple as it looks as adjacent faces may also be split, making this a bit misleading.
| * Define some initial surface typesDan Goodliffe2024-04-18
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| * Custom vertex, vertex shader and fragment shader for landmassDan Goodliffe2024-04-16
| | | | | | | | Handles global position type, colourBias for surface types
| * Create terrain vertices per surface typeDan Goodliffe2024-04-12
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| * Introduce a basic terrain surface type assetDan Goodliffe2024-04-10
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| * Add GeoData face property for surface typeDan Goodliffe2024-04-08
|/ | | | Arbitrary int type for now.
* Merge branch 'separate-water'Dan Goodliffe2024-04-08
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| * Fix water texture wrapper in light of large position valuesDan Goodliffe2024-04-07
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| * Stripped down water vertex and simplified shadersDan Goodliffe2024-04-07
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| * Create water squares/polygons only where requiredDan Goodliffe2024-04-07
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| * Fix creating a flat terrain of exactly the requested sizeDan Goodliffe2024-04-07
| | | | | | | | Which must be a size of multiples of GRID_SIZE, 10m
| * Split water from terrainDan Goodliffe2024-04-06
|/ | | | Shares the geo data instance, and still has the same implementation at this stage.
* Merge remote-tracking branch 'origin/deform-terrain'Dan Goodliffe2024-04-04
|\ | | | | | | | | | | | | | | Two related issues remain: * Terrain self shadowing is common and handled poorly * Odd, but mathematically correct patterns/stripes in feature boundaries Neither of these relate directly to deformation.
| * Remove wireframe mode from test rendersDan Goodliffe2024-04-04
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| * Don't garbage collect the terrain meshDan Goodliffe2024-04-04
| | | | | | | | Use skipping iterators instead, GC would be implicit during save/load
| * Update normals only as requiredDan Goodliffe2024-04-04
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| * Tests for triangle helpersDan Goodliffe2024-04-02
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| * Boundary edge and one time split with repeated 4-way split of large facesDan Goodliffe2024-04-01
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| * Add lots of simple triangle property helpersDan Goodliffe2024-04-01
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| * Replace face 4-way splitDan Goodliffe2024-04-01
| | | | | | | | Fixes integer rounding issue and returns the new face handles
| * Factor out some helper lambdas into membersDan Goodliffe2024-03-31
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| * Split long boundary edgesDan Goodliffe2024-03-31
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| * Split faces with two large boundary sidesDan Goodliffe2024-03-31
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| * Don't save original face handlesDan Goodliffe2024-03-31
| | | | | | | | Not required, likely to change anyway.
| * Handle almost straight edges with a simple bisectDan Goodliffe2024-03-30
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| * Dedupe addition of extrusionsDan Goodliffe2024-03-23
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| * Handle and test concave surface boundariesDan Goodliffe2024-03-23
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| * Create extents purely from corner arcsDan Goodliffe2024-03-23
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| * Remove boundary collectionDan Goodliffe2024-03-23
| | | | | | | | We can simply walk the boundary as required
| * Extract vector_normal helper into libDan Goodliffe2024-03-23
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| * Add helper constructors to ArcDan Goodliffe2024-03-21
| | | | | | | | | | | | * Two angles, wraps logic ensuring b after a * Two vector directions * Centre and two endpoints, in at least 2 dimensions, uses .xy()
| * Make arc_length a member functionDan Goodliffe2024-03-21
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| * vector_yaw only needs 2 dimensionsDan Goodliffe2024-03-21
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| * Simplify creation of planesDan Goodliffe2024-03-18
| | | | | | | | Uses limit directions instead of fake triangles
| * maybe_unused return from cut point searchDan Goodliffe2024-03-18
| | | | | | | | Only asserted
| * Switch to using planes instead of triangles for deformaton cutDan Goodliffe2024-03-18
| | | | | | | | | | Removes the hacky need for going a bit too far to account for rounding errors... which didn't really work anyway.
| * Add non-default constructor to GeometricPlaneTDan Goodliffe2024-03-18
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| * Add Ray::intersectPlaneDan Goodliffe2024-03-18
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| * Fix generation of halfedge extrusion extentsDan Goodliffe2024-03-14
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| * Simplify cut loop and termination case searchDan Goodliffe2024-03-14
| | | | | | | | Looks for a halfedge from current vertex to end vertex.