| Commit message (Collapse) | Author | Age |
... | |
| |
|
|
|
|
| |
Avoids potential performance error capture memory mapping a busy miptree BO
|
|
|
|
|
| |
Lots of hard coding, buggy in places, far from great, but the basics
work.
|
| |
|
|
|
|
| |
Updates all shaders to 330 core too.
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
Read directly from texture into file buffer, no temporary framebuffer
|
|
|
|
| |
For our own sanity :)
|
| |
|
| |
|
| |
|
|
|
|
| |
SceneShader and Camera are part of SceneRenderer
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
Needs a tidy-up
|
| |
|
| |
|
|
|
|
| |
Tidy-up required.
|
|
|
|
| |
Useful for debugging and not much else.
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
Always sets the target unit before binding, allows specifying the unit
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|