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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-13 14:18:21 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-14 23:46:14 +0000 |
commit | fa5fcfb4baa03ff2866c5aebd96a7e68555a502f (patch) | |
tree | 74bff4c187209aed0fc71f29b2d76eb03a7779ab | |
parent | Refactor for per window context and more setup to the right places (diff) | |
download | ilt-fa5fcfb4baa03ff2866c5aebd96a7e68555a502f.tar.bz2 ilt-fa5fcfb4baa03ff2866c5aebd96a7e68555a502f.tar.xz ilt-fa5fcfb4baa03ff2866c5aebd96a7e68555a502f.zip |
Remove useless GeoData default constructor
-rw-r--r-- | game/geoData.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/game/geoData.h b/game/geoData.h index b16aed7..f433a5c 100644 --- a/game/geoData.h +++ b/game/geoData.h @@ -19,7 +19,6 @@ public: using Limits = std::pair<glm::ivec2, glm::ivec2>; - GeoData() = default; explicit GeoData(Limits limit, float scale = 10.F); void generateRandom(); |