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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-10-28 02:10:30 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-10-28 02:10:47 +0100 |
commit | 7a9d49a42b7db1703ee51489901f0262ad4ec2d0 (patch) | |
tree | 70c87067b2167bef1bbc202db8f9928a5b9306de | |
parent | Implement extending a network to join link ends (diff) | |
download | ilt-7a9d49a42b7db1703ee51489901f0262ad4ec2d0.tar.bz2 ilt-7a9d49a42b7db1703ee51489901f0262ad4ec2d0.tar.xz ilt-7a9d49a42b7db1703ee51489901f0262ad4ec2d0.zip |
EditNetworkOf constructor may have single param, should be explicit
-rw-r--r-- | ui/editNetwork.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/ui/editNetwork.h b/ui/editNetwork.h index 1845eb7..3501ac9 100644 --- a/ui/editNetwork.h +++ b/ui/editNetwork.h @@ -48,7 +48,7 @@ private: template<typename T> class EditNetworkOf : public EditNetwork { public: template<typename... P> - EditNetworkOf(P &&... p) : EditNetwork(gameState->world.findOrCreate<T>(), std::forward<P>(p)...) + explicit EditNetworkOf(P &&... p) : EditNetwork(gameState->world.findOrCreate<T>(), std::forward<P>(p)...) { } }; |