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authorDan Goodliffe <dan@randomdan.homeip.net>2022-11-15 17:47:56 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2022-11-15 17:47:56 +0000
commitf2c5923f005a3e22ddc12a4bb700d838f470bb1d (patch)
tree8fffc7af4951512c3e281670415f47afc2ca609b
parentAdd some tests over the behaviour of windows and contexts and glStuff (diff)
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Shaders can be deleted once attached to a program
-rw-r--r--gfx/gl/program.h2
-rw-r--r--gfx/gl/shader.cpp15
-rw-r--r--gfx/gl/shader.h5
3 files changed, 10 insertions, 12 deletions
diff --git a/gfx/gl/program.h b/gfx/gl/program.h
index f14b0f3..eb10888 100644
--- a/gfx/gl/program.h
+++ b/gfx/gl/program.h
@@ -12,7 +12,7 @@ class Program {
public:
template<typename... S> Program(const S &... srcs)
{
- (glAttachShader(m_program, srcs), ...);
+ (glAttachShader(m_program, srcs.compile()), ...);
linkAndValidate();
}
virtual ~Program() = default;
diff --git a/gfx/gl/shader.cpp b/gfx/gl/shader.cpp
index 8b0f614..5f83b83 100644
--- a/gfx/gl/shader.cpp
+++ b/gfx/gl/shader.cpp
@@ -3,16 +3,15 @@
#include <stdexcept>
#include <string>
-Shader::operator GLuint() const
+Shader::ShaderRef
+Shader::compile() const
{
- if (!shader) {
- shader.emplace(type);
- glShaderSource(*shader, 1, &text, &len);
- glCompileShader(*shader);
+ ShaderRef shader {type};
+ glShaderSource(shader, 1, &text, &len);
+ glCompileShader(shader);
- CheckShaderError(*shader, GL_COMPILE_STATUS, false, "Error compiling shader!");
- }
- return *shader;
+ CheckShaderError(shader, GL_COMPILE_STATUS, false, "Error compiling shader!");
+ return shader;
}
void
diff --git a/gfx/gl/shader.h b/gfx/gl/shader.h
index 1a8ddef..a20636d 100644
--- a/gfx/gl/shader.h
+++ b/gfx/gl/shader.h
@@ -7,15 +7,14 @@
class Shader {
public:
+ using ShaderRef = glRef<GLuint, &__glewCreateShader, &__glewDeleteShader>;
constexpr Shader(const GLchar * text, GLint len, GLuint type) : text {text}, len {len}, type {type} { }
- operator GLuint() const;
+ ShaderRef compile() const;
static void CheckShaderError(GLuint shader, GLuint flag, bool isProgram, std::string_view errorMessage);
private:
- using ShaderRef = glRef<GLuint, &__glewCreateShader, &__glewDeleteShader>;
const GLchar * text;
GLint len;
GLuint type;
- mutable std::optional<ShaderRef> shader {};
};