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| | Read directly from texture into file buffer, no temporary framebuffer | 
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| | For our own sanity :) | 
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| | SceneShader and Camera are part of SceneRenderer | 
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| | Needs a tidy-up | 
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| | Tidy-up required. | 
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| | Useful for debugging and not much else. | 
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| | Always sets the target unit before binding, allows specifying the unit | 
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| | Returns a collection of links/nodes without adding them to the network, suitable for displaying in the UI
during a design/build process | 
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