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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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Author
Age
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Only generate the first N shadow maps which are useful
Dan Goodliffe
2023-01-07
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min/mag filter for shadow mapper depth map texture
Dan Goodliffe
2023-01-06
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Add rendering support for spot lights
Dan Goodliffe
2023-01-05
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Include uniform name in required uniform does not exist error message
Dan Goodliffe
2023-01-05
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Use VertexArrayObject for SceneShader::PointLight
Dan Goodliffe
2023-01-02
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Use VertexArrayObject for SceneRenderer
Dan Goodliffe
2023-01-02
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Single helper for rendering the fullscreen quad
Dan Goodliffe
2023-01-02
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Add gl_traits for all the common types
Dan Goodliffe
2023-01-02
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VertexArrayObject helper supports binding an entire object, not just fields
Dan Goodliffe
2023-01-02
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Should use value_type, not element_type
Dan Goodliffe
2023-01-02
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Add helper for configuring vertex array objects/buffers of arbitrary things
Dan Goodliffe
2023-01-02
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Add a traits struct to lookup sizes/type enums for passing to OpenGL
Dan Goodliffe
2023-01-02
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Add a concept for sequential collections suitable for passing to OpenGL
Dan Goodliffe
2023-01-02
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Allow operator*= on spans, not just arrays
Dan Goodliffe
2022-12-30
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Make Vertex constexpr
Dan Goodliffe
2022-12-30
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Add directional light to pointlight test, fix setting of GL_DEPTH_TEST
Dan Goodliffe
2022-12-30
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Move test render helpers into a new test library
Dan Goodliffe
2022-12-29
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Add missing explicit on constructors
Dan Goodliffe
2022-12-29
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Tidy Camera::extentsAtDist
Dan Goodliffe
2022-12-29
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Add helper to produce cartesian product of two arrays
Dan Goodliffe
2022-12-29
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constexpr collections helpers
Dan Goodliffe
2022-12-29
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Add helper to apply perspective division
Dan Goodliffe
2022-12-28
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Reduce size of shadow map texture
Dan Goodliffe
2022-12-28
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Generate 4 bands of shadow maps
Dan Goodliffe
2022-12-28
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Generate a single shadow band and region definition
Dan Goodliffe
2022-12-28
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Light camera centre not required, view camera position suffices
Dan Goodliffe
2022-12-28
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Change default light direction
Dan Goodliffe
2022-12-28
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Setup GL context before doing any shadow render work
Dan Goodliffe
2022-12-28
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Initial support for multiple shadow maps in the same texture
Dan Goodliffe
2022-12-28
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Render some train bodies to test shadowing
Dan Goodliffe
2022-12-28
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Add two new array helpers
Dan Goodliffe
2022-12-28
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Reduce camera extents to the point they cross the sea floor boundary
Dan Goodliffe
2022-12-28
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Use the existence of .substr(...) to test if a T is stringlike
Dan Goodliffe
2022-12-28
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No need for the range hack, the shadow box is just centred around the origin
Dan Goodliffe
2022-12-22
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Invert shadow mapper orthographic project z... because glmOrtho is 'helpful'
Dan Goodliffe
2022-12-18
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Removed unnecessary rounding of view extents
Dan Goodliffe
2022-12-18
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No need to store view or unView
Dan Goodliffe
2022-12-18
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First cut of view scope shadow mapper view
Dan Goodliffe
2022-12-18
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Helper for midpoint of pair
Dan Goodliffe
2022-12-18
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Pair support for streams
Dan Goodliffe
2022-12-18
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Helper to sort glm::vecs by a specific axis
Dan Goodliffe
2022-12-18
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Helper operator+ to join arrays
Dan Goodliffe
2022-12-18
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Manual Camera Controller should not refer to current properties
Dan Goodliffe
2022-12-16
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Add Camera method to get the extents of the view frustrum at some distance
Dan Goodliffe
2022-12-13
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Calculate an accurate up vector for the camera
Dan Goodliffe
2022-12-13
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Maintain a camera's inverse view projection matrix
Dan Goodliffe
2022-12-13
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Cache unView matrix for unprojecting mouse clicks, update only on camera move...
Dan Goodliffe
2022-12-12
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Cache view and viewProject matrices, update only on camera movement
Dan Goodliffe
2022-12-12
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Have Camera remember all its properties
Dan Goodliffe
2022-12-12
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Make Camera members private with accessors and helpful setters
Dan Goodliffe
2022-12-12
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