summaryrefslogtreecommitdiff
Commit message (Expand)AuthorAge
...
| | * Model positions as integersDan Goodliffe2023-11-25
| | * Remove getTransformDan Goodliffe2023-11-25
| | * Send position and rotation matrix to GPU separately in shadowmapper dynamicDan Goodliffe2023-11-25
| | * Spread the trees outDan Goodliffe2023-11-25
| | * Send position and rotation matrix to GPU separately in basic programDan Goodliffe2023-11-25
| | * Switch to millimeters for spatial unitsDan Goodliffe2023-11-15
| | * Send position and rotation matrix to GPU separatelyDan Goodliffe2023-11-13
| | * Refactor BufferedLocationT to use a callbackDan Goodliffe2023-11-11
| | * Add BufferedLocation method for getting the rotation only transformDan Goodliffe2023-11-11
| | * Add Location method for getting the rotation only transformDan Goodliffe2023-11-11
| | * Fix definition of shadowMapRegionsDan Goodliffe2023-11-09
| | * WIP typedefing just about everything elseDan Goodliffe2023-11-09
| | * WIP typedefing all the things - sourcesDan Goodliffe2023-11-09
| | * WIP typedefing all the things - headersDan Goodliffe2023-11-07
| |/ |/|
* | Reformat with new clang-formatDan Goodliffe2023-11-07
* | Don't request a specific OpenGL version, just check we get something sufficie...Dan Goodliffe2023-11-07
| * Fix todo for handling a terrain walk from outside the meshDan Goodliffe2023-11-05
| * Fix calculating extentsDan Goodliffe2023-11-05
| * Fix and split linesCrossDan Goodliffe2023-11-05
| * Add methods to walk the boundary of the terrain meshDan Goodliffe2023-11-05
| * Refactor to further simplify line/point operationsDan Goodliffe2023-11-04
| * More tests can just use the global fixed dataDan Goodliffe2023-11-04
| * Simplify some logic with the triangle constructDan Goodliffe2023-11-04
| * Rename TerrainMesh to GeoData to drop inplaceDan Goodliffe2023-11-04
| * Reformat test sourceDan Goodliffe2023-11-04
| * Calculate and expose the extents of the terrain meshDan Goodliffe2023-11-04
| * Static helper for loading ASCII grid dataDan Goodliffe2023-11-04
| * Psycho-rebased branch terrain on top of mainDan Goodliffe2023-11-03
| |\
| | * Implement terrain intersect rayDan Goodliffe2023-11-03
| | * Helper to get cartesian position from baricentric on TriangleDan Goodliffe2023-11-03
| | * Increase BOOST_CHECK_CLOSE_VEC stream precisionDan Goodliffe2023-11-03
| | * Terrain mesh method for getting the height/position at a point on the surfaceDan Goodliffe2023-11-02
| | * Generic N-dimensional terrain triangleDan Goodliffe2023-11-02
| | * Add test-terrain dependency on sample height dataDan Goodliffe2023-11-02
| | * Make PointFace harder to misuseDan Goodliffe2023-10-31
| | * Update walk/walkUntil to work on PointFace from parameterDan Goodliffe2023-10-31
| | * Helper type for storing/passing/returning a point and its containing faceDan Goodliffe2023-10-31
| | * Initial commit of walk/walkUtil terrainDan Goodliffe2023-10-31
| | * Initial commit of findPoint on terrainDan Goodliffe2023-10-29
| | * Initial OpenMesh based terrain data and testsDan Goodliffe2023-10-28
| | * Move OpenMesh/GLM compatibility structs to common placeDan Goodliffe2023-10-27
| |/ |/|
| * Don't request a specific OpenGL version, just check we get something sufficie...Dan Goodliffe2023-11-03
|/
* Merge branch 'glad'Dan Goodliffe2023-05-28
|\
| * Swap GLEW for more modern gladDan Goodliffe2023-05-28
| * Add glad submodule and build a glad libraryDan Goodliffe2023-05-27
|/
* Mark main rule as always, so we can always launch itDan Goodliffe2023-05-24
* Make Mesh into a template to support any vertex typeDan Goodliffe2023-05-10
* Support for tessellation shadersDan Goodliffe2023-05-09
* Merge branch 'containers'Dan Goodliffe2023-05-07
|\
| * Templated BufferedLocation and single buffer storage for RVC locationsDan Goodliffe2023-05-06