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| | | Test output images now identical | 
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| | | members for persistence | 
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| | | Requires temporary change to the fragment shader to hardcode some visible colour to the model | 
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| | Includes a templated subclass to allow size to be specified in a test fixture | 
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| | Note: we don't yet optimise the use of the shadow map texture, each still renders into its own corner | 
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| | Invoked by configuring with no attribute member points. | 
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| | Works with std::array then too. | 
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| | Fixes issue where directional light prevented pointlights from working | 
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