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* Pass the output framebuffer id to scene rendererDan Goodliffe2022-11-14
* Pass flags to Window constructorDan Goodliffe2022-11-14
* Remove useless GeoData default constructorDan Goodliffe2022-11-14
* Refactor for per window context and more setup to the right placesDan Goodliffe2022-11-14
* Fix type of SceneShaderDan Goodliffe2022-11-14
* Extract SDL_Application helper into libiltDan Goodliffe2022-11-14
* Restructure how shaders are worked withDan Goodliffe2022-11-03
* Rename Shader to SceneShaderDan Goodliffe2022-11-03
* Tidied Scene RendererDan Goodliffe2022-11-01
* Switch to a deferred lighting based render pipelineDan Goodliffe2022-11-01
* Somewhat dirty but functional helper to save a textureDan Goodliffe2022-11-01
* Save window size as a member variableDan Goodliffe2022-10-31
* Setting texture unit when binding UI componentsDan Goodliffe2022-10-30
* Add frame and render buffers to glArraysDan Goodliffe2022-10-30
* Set v330 core on world shadersDan Goodliffe2022-10-30
* Enable OpenGL 4.5 core profileDan Goodliffe2022-10-30
* Setting texture unit on bindDan Goodliffe2022-10-30
* EditNetworkOf constructor may have single param, should be explicitDan Goodliffe2022-10-28
* Implement extending a network to join link endsDan Goodliffe2022-10-28
* Implement extending a network into open spaceDan Goodliffe2022-10-28
* Move findDir into member function findNodeDirectionDan Goodliffe2022-10-28
* Add AnyPtr for accepting pointers of any kind into a functionDan Goodliffe2022-10-28
* Tidy and de-dupe enumDetailsDan Goodliffe2022-10-24
* Add explicit constructor to Mode to initialise targetDan Goodliffe2022-10-22
* Rename shadowing variableDan Goodliffe2022-10-22
* Tidy network node insertion/searchingDan Goodliffe2022-10-22
* Move -Wold-style-cast to gcc only list, clang triggers in some SDL headersDan Goodliffe2022-10-22
* Add magic support to printing/parsing/validating enumerationsDan Goodliffe2022-10-22
* Add free extend builder with placeholder network supportDan Goodliffe2022-10-15
* Remove unnecessary destructorDan Goodliffe2022-10-15
* Sequence straights chained together makes no senseDan Goodliffe2022-10-15
* Builders manage a collection of candidate links rendered by the base builderDan Goodliffe2022-10-14
* Network candidate linksDan Goodliffe2022-10-14
* Fix const correctness of Texture from raw dataDan Goodliffe2022-10-14
* Allow creating a texture directly from an dimensions and pixel dataDan Goodliffe2022-10-14
* Allow creating a texture directly from an ImageDan Goodliffe2022-10-13
* Scoped Builder::PtrDan Goodliffe2022-10-13
* Standard typedefs for MeshDan Goodliffe2022-10-13
* Add ConstTypeDefs as a const only variant of StdTypeDefsDan Goodliffe2022-10-13
* Standard typedefs for LinkDan Goodliffe2022-10-13
* Standard typedefs for NodeDan Goodliffe2022-10-13
* Inheritable of standard typedefsDan Goodliffe2022-10-13
* Search node network without creating temporary nodes on the heapDan Goodliffe2022-10-13
* Support searching node network by vec3 positionDan Goodliffe2022-10-13
* Add candidateNodeAt, returns a network node why may not be part of the networkDan Goodliffe2022-10-11
* Fix return type of network link factoriesDan Goodliffe2022-10-11
* GameMainSelector provides world overlay and renders its targetDan Goodliffe2022-10-10
* Add a rather dumb builder for joining nodesDan Goodliffe2022-10-08
* Move addStraight to impl.hDan Goodliffe2022-10-08
* Initial commit of a basic working network editorDan Goodliffe2022-10-08