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| * Parse colour values as they're readDan Goodliffe2023-03-02
| * Remove to specify if the Selection pointer type is shared or notDan Goodliffe2023-02-28
| * Support for named colours in assetsDan Goodliffe2023-02-27
| * Load the X11 RGB colour definitions into a mapDan Goodliffe2023-02-27
| * operator*= can work on any iterable collectionDan Goodliffe2023-02-27
| * Add nodiscard to many collections helpersDan Goodliffe2023-02-27
| * Add a perf test over the asset factoryDan Goodliffe2023-02-27
| * Colour windows of sample modelDan Goodliffe2023-02-25
| * Name new faces based on adjacent faces when extrudingDan Goodliffe2023-02-25
| * Helpers to create container instances from rangesDan Goodliffe2023-02-25
| * Primitives add named facesDan Goodliffe2023-02-25
| * Add face name property and wrapper to add a named faceDan Goodliffe2023-02-25
| * Support for recursive colouring of asset factory facesDan Goodliffe2023-02-24
| * Support for model colours mixed with texturesDan Goodliffe2023-02-24
| * Fixed up vector operator+ elementDan Goodliffe2023-02-24
| * Fix axel definitionDan Goodliffe2023-02-23
| * Smooth roof now supportedDan Goodliffe2023-02-23
| * Support parsing string values in persistence readDan Goodliffe2023-02-23
| * Implement loading asset, mesh and face definitionsDan Goodliffe2023-02-22
| * Fixup MapByMember to work with shared or unique ptrDan Goodliffe2023-02-22
| * Move Appender in Persistence NS and simplify typesDan Goodliffe2023-02-21
| * Rename ModelFactory to AssetFactoryDan Goodliffe2023-02-21
| * Support for loading objects, uses and model factories from an XML resourceDan Goodliffe2023-02-21
| * Add missing overrideDan Goodliffe2023-02-21
| * Implement XML deserializer with SAXParseDan Goodliffe2023-02-21
| * Add checked_fopen wrapper and FileStar containerDan Goodliffe2023-02-21
| * Add helper Selection to insert into a map based on a member value as keyDan Goodliffe2023-02-21
| * Accept a CSV for glm::vec dataDan Goodliffe2023-02-21
| * Allow override member variable names and selection helper when mapping member...Dan Goodliffe2023-02-21
| * Make sure an object is created before remembering itDan Goodliffe2023-02-21
| * Add SAXParse base classDan Goodliffe2023-02-21
| * Swap @ prefix for p. prefix for special value namesDan Goodliffe2023-02-20
| * Add support for smooth facesDan Goodliffe2023-02-16
| * Refactor so ModelFactoryMesh can define the smooth property on facesDan Goodliffe2023-02-16
| * First cut of the model factory and the hardcoded Brush 47 modelDan Goodliffe2023-02-15
| * Add OpenMeshCore libraryDan Goodliffe2023-02-15
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* Add helper operator to perform vec3*mat4 and perspective divideDan Goodliffe2023-02-01
* Add utilities for mutating, concatenating, creating vectorsDan Goodliffe2023-02-01
* Add missing bracesDan Goodliffe2023-01-26
* Fix wrap/clamp settings on icon texturesDan Goodliffe2023-01-12
* Support creating test render output framebuffers of different sizesDan Goodliffe2023-01-10
* Fix up all the static analyzer warningsDan Goodliffe2023-01-08
* Tidy shadow map creationDan Goodliffe2023-01-07
* Use the whole texture when only some shadow map bandsDan Goodliffe2023-01-07
* Only generate the first N shadow maps which are usefulDan Goodliffe2023-01-07
* min/mag filter for shadow mapper depth map textureDan Goodliffe2023-01-06
* Add rendering support for spot lightsDan Goodliffe2023-01-05
* Include uniform name in required uniform does not exist error messageDan Goodliffe2023-01-05
* Use VertexArrayObject for SceneShader::PointLightDan Goodliffe2023-01-02
* Use VertexArrayObject for SceneRendererDan Goodliffe2023-01-02