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| * Add lots of split required stuff to geometric planeDan Goodliffe2023-04-09
| * Add helper to create a Ray from two pointsDan Goodliffe2023-04-09
| * Start to factor out geometric place from face controller splitDan Goodliffe2023-04-09
| * Simplify extrudingDan Goodliffe2023-04-08
| * Update Brush47 with yellow cab parts and window textureDan Goodliffe2023-04-08
| * Remove no longer required getAdjacentFaceNameDan Goodliffe2023-04-08
| * Generate extrusion face names from halfedge adjacent face namesDan Goodliffe2023-04-08
| * Remember the name of the adjacent face of each halfedge of each named faceDan Goodliffe2023-04-08
| * Extend face controller to support splitting a face along a planeDan Goodliffe2023-04-07
| * Add timeouts to asset factory testsDan Goodliffe2023-04-07
| * Add helper for iterating over a range defined by a pair of iteratorsDan Goodliffe2023-04-07
| * Apply styles in first loop over controlled facesDan Goodliffe2023-03-21
| * Move smooth property into Style and make it optionalDan Goodliffe2023-03-20
| * Add persistence support for std::optional<>sDan Goodliffe2023-03-20
| * Lazy initialisation of SelectionPtr in persistValueDan Goodliffe2023-03-20
| * Slightly tidier FaceController? It's still a messDan Goodliffe2023-03-20
| * Support applying a single face controller to multiple facesDan Goodliffe2023-03-20
| * Fix left/right swap of cuboid face namesDan Goodliffe2023-03-20
| * Fix some name shadowing in FaceControllerDan Goodliffe2023-03-20
| * Remove (as yet) unused members from CameraDan Goodliffe2023-03-19
| * Use OpenMesh built-in to calculate face centreDan Goodliffe2023-03-19
| * Dedupe vertices during asset factory mesh buildDan Goodliffe2023-03-19
| * Add defaulted Vertex equality operatorDan Goodliffe2023-03-19
| * Make Vertex aggregrate constructor conditional on requirementDan Goodliffe2023-03-19
| * Add aggregrate constructor to TexturePacker::Area as requiredDan Goodliffe2023-03-19
| * Make perf tests depend on their functional equivalentDan Goodliffe2023-03-19
| * Use halfedge for texture coordinatesDan Goodliffe2023-03-18
| * Use indices instead of triangulationDan Goodliffe2023-03-18
| * Fix texture packer return value so positions match inputsDan Goodliffe2023-03-17
| * Allow overriding vectorOfN's returned typeDan Goodliffe2023-03-17
| * Update test/fixture/resource dependenciesDan Goodliffe2023-03-17
| * Simplify calculation of texture position fractionDan Goodliffe2023-03-16
| * Allow specifiying the texture type/targetDan Goodliffe2023-03-16
| * Populate super texture with fragmentsDan Goodliffe2023-03-15
| * Texture member to save the texture as a TGADan Goodliffe2023-03-15
| * Add support for setting Texture options on constructionDan Goodliffe2023-03-15
| * Support creating a super texture from fragmentsDan Goodliffe2023-03-14
| * Add postLoad support to persistenceDan Goodliffe2023-03-14
| * Globally enable GLM vector swizzlesDan Goodliffe2023-03-14
| * Basic fragment ahader should use final colour to determine clear flagDan Goodliffe2023-03-14
| * Dedupe applying style to a faceDan Goodliffe2023-03-12
| * Dedupe looking up the style stack for colourDan Goodliffe2023-03-12
| * Support loading texture references into facesDan Goodliffe2023-03-12
| * Support loading references to texture fragmentsDan Goodliffe2023-03-12
| * Initial version of texture packerDan Goodliffe2023-03-11
| * CLOG includes line numberDan Goodliffe2023-03-11
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* Swap messy glmvec wrapper for OpenMesh Point/Normal with real glm::vec and a ...Dan Goodliffe2023-03-10
* Inplace operator%= for vec3/mat4 mutationDan Goodliffe2023-03-10
* Mutation persists its own membersDan Goodliffe2023-03-10
* Merge branch 'model-factory-fixup'Dan Goodliffe2023-03-09
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