summaryrefslogtreecommitdiff
Commit message (Collapse)AuthorAge
...
* Rename rdiv to ratio and add a vec2 overrideDan Goodliffe2022-11-18
|
* Simplified texture saveDan Goodliffe2022-11-18
| | | | Read directly from texture into file buffer, no temporary framebuffer
* Move OpenGL context behaviour tests into their own appDan Goodliffe2022-11-17
| | | | For our own sanity :)
* Shaders can be deleted once attached to a programDan Goodliffe2022-11-15
|
* Add some tests over the behaviour of windows and contexts and glStuffDan Goodliffe2022-11-14
|
* Add a basic if clunky render testDan Goodliffe2022-11-14
|
* Refactor shading output componentsDan Goodliffe2022-11-14
| | | | SceneShader and Camera are part of SceneRenderer
* Pass the output framebuffer id to scene rendererDan Goodliffe2022-11-14
|
* Pass flags to Window constructorDan Goodliffe2022-11-14
|
* Remove useless GeoData default constructorDan Goodliffe2022-11-14
|
* Refactor for per window context and more setup to the right placesDan Goodliffe2022-11-14
|
* Fix type of SceneShaderDan Goodliffe2022-11-14
|
* Extract SDL_Application helper into libiltDan Goodliffe2022-11-14
|
* Restructure how shaders are worked withDan Goodliffe2022-11-03
| | | | Needs a tidy-up
* Rename Shader to SceneShaderDan Goodliffe2022-11-03
|
* Tidied Scene RendererDan Goodliffe2022-11-01
|
* Switch to a deferred lighting based render pipelineDan Goodliffe2022-11-01
| | | | Tidy-up required.
* Somewhat dirty but functional helper to save a textureDan Goodliffe2022-11-01
| | | | Useful for debugging and not much else.
* Save window size as a member variableDan Goodliffe2022-10-31
|
* Setting texture unit when binding UI componentsDan Goodliffe2022-10-30
|
* Add frame and render buffers to glArraysDan Goodliffe2022-10-30
|
* Set v330 core on world shadersDan Goodliffe2022-10-30
|
* Enable OpenGL 4.5 core profileDan Goodliffe2022-10-30
|
* Setting texture unit on bindDan Goodliffe2022-10-30
| | | | Always sets the target unit before binding, allows specifying the unit
* EditNetworkOf constructor may have single param, should be explicitDan Goodliffe2022-10-28
|
* Implement extending a network to join link endsDan Goodliffe2022-10-28
|
* Implement extending a network into open spaceDan Goodliffe2022-10-28
|
* Move findDir into member function findNodeDirectionDan Goodliffe2022-10-28
|
* Add AnyPtr for accepting pointers of any kind into a functionDan Goodliffe2022-10-28
|
* Tidy and de-dupe enumDetailsDan Goodliffe2022-10-24
|
* Add explicit constructor to Mode to initialise targetDan Goodliffe2022-10-22
|
* Rename shadowing variableDan Goodliffe2022-10-22
|
* Tidy network node insertion/searchingDan Goodliffe2022-10-22
|
* Move -Wold-style-cast to gcc only list, clang triggers in some SDL headersDan Goodliffe2022-10-22
|
* Add magic support to printing/parsing/validating enumerationsDan Goodliffe2022-10-22
|
* Add free extend builder with placeholder network supportDan Goodliffe2022-10-15
|
* Remove unnecessary destructorDan Goodliffe2022-10-15
|
* Sequence straights chained together makes no senseDan Goodliffe2022-10-15
|
* Builders manage a collection of candidate links rendered by the base builderDan Goodliffe2022-10-14
|
* Network candidate linksDan Goodliffe2022-10-14
| | | | | Returns a collection of links/nodes without adding them to the network, suitable for displaying in the UI during a design/build process
* Fix const correctness of Texture from raw dataDan Goodliffe2022-10-14
|
* Allow creating a texture directly from an dimensions and pixel dataDan Goodliffe2022-10-14
|
* Allow creating a texture directly from an ImageDan Goodliffe2022-10-13
|
* Scoped Builder::PtrDan Goodliffe2022-10-13
|
* Standard typedefs for MeshDan Goodliffe2022-10-13
|
* Add ConstTypeDefs as a const only variant of StdTypeDefsDan Goodliffe2022-10-13
|
* Standard typedefs for LinkDan Goodliffe2022-10-13
|
* Standard typedefs for NodeDan Goodliffe2022-10-13
|
* Inheritable of standard typedefsDan Goodliffe2022-10-13
|
* Search node network without creating temporary nodes on the heapDan Goodliffe2022-10-13
|