index
:
I Like Trains
main
terrain-deform-2
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Commit message (
Expand
)
Author
Age
*
Shader viewPoint now an integer
Dan Goodliffe
2023-12-03
*
Test case for finding ray entry points
Dan Goodliffe
2023-12-02
*
Handle the case where the ray never enters the map
Dan Goodliffe
2023-12-02
*
Extend ray for intersect walk to cover the extents of the map
Dan Goodliffe
2023-12-02
*
Replace positionAt with pure integer version
Dan Goodliffe
2023-12-02
*
Add crossInt - cross product for integer vectors
Dan Goodliffe
2023-12-02
*
Restore some trees
Dan Goodliffe
2023-11-26
*
Fix terrain texture tiling
Dan Goodliffe
2023-11-26
*
Calculate vertex normals only
Dan Goodliffe
2023-11-26
*
Merge branch 'ints' into terrain
Dan Goodliffe
2023-11-26
|
\
|
*
Model positions as integers
Dan Goodliffe
2023-11-25
|
*
Remove getTransform
Dan Goodliffe
2023-11-25
|
*
Send position and rotation matrix to GPU separately in shadowmapper dynamic
Dan Goodliffe
2023-11-25
|
*
Spread the trees out
Dan Goodliffe
2023-11-25
|
*
Send position and rotation matrix to GPU separately in basic program
Dan Goodliffe
2023-11-25
|
*
Switch to millimeters for spatial units
Dan Goodliffe
2023-11-15
|
*
Send position and rotation matrix to GPU separately
Dan Goodliffe
2023-11-13
|
*
Refactor BufferedLocationT to use a callback
Dan Goodliffe
2023-11-11
|
*
Add BufferedLocation method for getting the rotation only transform
Dan Goodliffe
2023-11-11
|
*
Add Location method for getting the rotation only transform
Dan Goodliffe
2023-11-11
|
*
Fix definition of shadowMapRegions
Dan Goodliffe
2023-11-09
|
*
WIP typedefing just about everything else
Dan Goodliffe
2023-11-09
|
*
WIP typedefing all the things - sources
Dan Goodliffe
2023-11-09
|
*
WIP typedefing all the things - headers
Dan Goodliffe
2023-11-07
|
*
Reformat with new clang-format
Dan Goodliffe
2023-11-07
|
*
Don't request a specific OpenGL version, just check we get something sufficie...
Dan Goodliffe
2023-11-07
*
|
Fix todo for handling a terrain walk from outside the mesh
Dan Goodliffe
2023-11-05
*
|
Fix calculating extents
Dan Goodliffe
2023-11-05
*
|
Fix and split linesCross
Dan Goodliffe
2023-11-05
*
|
Add methods to walk the boundary of the terrain mesh
Dan Goodliffe
2023-11-05
*
|
Refactor to further simplify line/point operations
Dan Goodliffe
2023-11-04
*
|
More tests can just use the global fixed data
Dan Goodliffe
2023-11-04
*
|
Simplify some logic with the triangle construct
Dan Goodliffe
2023-11-04
*
|
Rename TerrainMesh to GeoData to drop inplace
Dan Goodliffe
2023-11-04
*
|
Reformat test source
Dan Goodliffe
2023-11-04
*
|
Calculate and expose the extents of the terrain mesh
Dan Goodliffe
2023-11-04
*
|
Static helper for loading ASCII grid data
Dan Goodliffe
2023-11-04
*
|
Psycho-rebased branch terrain on top of main
Dan Goodliffe
2023-11-03
|
\
\
|
*
|
Implement terrain intersect ray
Dan Goodliffe
2023-11-03
|
*
|
Helper to get cartesian position from baricentric on Triangle
Dan Goodliffe
2023-11-03
|
*
|
Increase BOOST_CHECK_CLOSE_VEC stream precision
Dan Goodliffe
2023-11-03
|
*
|
Terrain mesh method for getting the height/position at a point on the surface
Dan Goodliffe
2023-11-02
|
*
|
Generic N-dimensional terrain triangle
Dan Goodliffe
2023-11-02
|
*
|
Add test-terrain dependency on sample height data
Dan Goodliffe
2023-11-02
|
*
|
Make PointFace harder to misuse
Dan Goodliffe
2023-10-31
|
*
|
Update walk/walkUntil to work on PointFace from parameter
Dan Goodliffe
2023-10-31
|
*
|
Helper type for storing/passing/returning a point and its containing face
Dan Goodliffe
2023-10-31
|
*
|
Initial commit of walk/walkUtil terrain
Dan Goodliffe
2023-10-31
|
*
|
Initial commit of findPoint on terrain
Dan Goodliffe
2023-10-29
|
*
|
Initial OpenMesh based terrain data and tests
Dan Goodliffe
2023-10-28
[next]