| Commit message (Expand) | Author | Age |
... | |
* | Add support for directional light color and an ambient color | Dan Goodliffe | 2021-02-18 |
* | Allow setting any uniform in shaders | Dan Goodliffe | 2021-02-18 |
* | Split landmass and water textures | Dan Goodliffe | 2021-02-17 |
* | Split landmass and water meshes | Dan Goodliffe | 2021-02-17 |
* | Don't keep the terrain vertex and index vectors | Dan Goodliffe | 2021-02-17 |
* | Support multiple shader programs, set by model | Dan Goodliffe | 2021-02-17 |
* | Disconnect camera control from shader | Dan Goodliffe | 2021-02-17 |
* | Tidy code for calculating position of rail vehicle by bogeys | Dan Goodliffe | 2021-02-16 |
* | Rename types in LinkHistory | Dan Goodliffe | 2021-02-16 |
* | Add a camera controller that follows vehicles | Dan Goodliffe | 2021-02-16 |
* | Define a vehicle weak ptr | Dan Goodliffe | 2021-02-15 |
* | Increase length of Brush47 | Dan Goodliffe | 2021-02-15 |
* | Return a Physical's whole location, not just position | Dan Goodliffe | 2021-02-15 |
* | Basic support for rail wagons | Dan Goodliffe | 2021-02-15 |
* | Correctly follow rails according to wheelbase | Dan Goodliffe | 2021-02-14 |
* | Maintain a history of links traversed | Dan Goodliffe | 2021-02-14 |
* | Broken down Brush47 | Dan Goodliffe | 2021-02-14 |
* | Use consts for Transform | Dan Goodliffe | 2021-02-14 |
* | Remove unused scale component from Transform | Dan Goodliffe | 2021-02-14 |
* | Clear input stack on exit | Dan Goodliffe | 2021-02-14 |
* | Link weak_ptrs | Dan Goodliffe | 2021-02-14 |
* | Code tidy-up | Dan Goodliffe | 2021-02-14 |
* | Add our first vehicle | Dan Goodliffe | 2021-02-14 |
* | Apply pitch to vehicles on a link | Dan Goodliffe | 2021-02-14 |
* | Swap application of rotX and rotY | Dan Goodliffe | 2021-02-14 |
* | Fix vertical offset of curved rails | Dan Goodliffe | 2021-02-14 |
* | Add vector pitch | Dan Goodliffe | 2021-02-14 |
* | Rename flat_angle to vector_yaw | Dan Goodliffe | 2021-02-14 |
* | Don't copy shared_ptrs | Dan Goodliffe | 2021-02-14 |
* | Test run depends on resources | Dan Goodliffe | 2021-02-14 |
* | Add test-maths | Dan Goodliffe | 2021-02-14 |
* | Support getting the position at a point along a link | Dan Goodliffe | 2021-02-14 |
* | Keep radius and arc as part of rail curve | Dan Goodliffe | 2021-02-14 |
* | Fix order of ends in test rail curves | Dan Goodliffe | 2021-02-14 |
* | Join links in rail graph | Dan Goodliffe | 2021-02-14 |
* | Correctly scaled rails | Dan Goodliffe | 2021-02-14 |
* | Floating point seconds TickDuration | Dan Goodliffe | 2021-02-14 |
* | Move stream operators into ns std, add support for Arc | Dan Goodliffe | 2021-02-14 |
* | Construct an Arc from three points | Dan Goodliffe | 2021-02-14 |
* | Simplify flat_angle | Dan Goodliffe | 2021-02-14 |
* | Add operator[] to Arc | Dan Goodliffe | 2021-02-14 |
* | Add consts for other compass points | Dan Goodliffe | 2021-02-14 |
* | New .obj parser, packer, mesher | Dan Goodliffe | 2021-02-13 |
* | Flip texture images to match OpenGL expectations | Dan Goodliffe | 2021-02-12 |
* | Add flex support to root | Dan Goodliffe | 2021-02-12 |
* | Update glsl version and interface | Dan Goodliffe | 2021-02-12 |
* | Fix issue with normal affecting transparency | Dan Goodliffe | 2021-02-12 |
* | Single function for generating the rail link mesh | Dan Goodliffe | 2021-02-07 |
* | Add missing virtual destructor in test base class | Dan Goodliffe | 2021-02-07 |
* | Factor a lot of maths and stuff into utility | Dan Goodliffe | 2021-02-07 |