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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-14 14:11:09 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-14 14:11:09 +0000 |
commit | 85987b1e90569588233af5beb08f04aeb4fc4c4e (patch) | |
tree | 0cd4b12d7e0de4cb64f55d89fbce6b8c92ed5eee | |
parent | Fix vertical offset of curved rails (diff) | |
download | ilt-85987b1e90569588233af5beb08f04aeb4fc4c4e.tar.bz2 ilt-85987b1e90569588233af5beb08f04aeb4fc4c4e.tar.xz ilt-85987b1e90569588233af5beb08f04aeb4fc4c4e.zip |
Swap application of rotX and rotY
Makes more sense to ease pitch of vehicles on slopes in the direction of travel
-rw-r--r-- | gfx/gl/transform.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/transform.cpp b/gfx/gl/transform.cpp index b67bfaf..b7230f7 100644 --- a/gfx/gl/transform.cpp +++ b/gfx/gl/transform.cpp @@ -11,7 +11,7 @@ Transform::GetModel() const const auto rotX = glm::rotate(rot.x, glm::vec3(1.0, 0.0, 0.0)); const auto rotY = glm::rotate(rot.y, glm::vec3(0.0, 1.0, 0.0)); const auto rotZ = glm::rotate(rot.z, glm::vec3(0.0, 0.0, 1.0)); - const auto rotMat = rotX * rotY * rotZ; + const auto rotMat = rotY * rotX * rotZ; return posMat * rotMat * scaleMat; } |