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Commit message (Expand)AuthorAge
* Operator! to convert vec3 to vec2Dan Goodliffe2021-02-27
* Handy log macroDan Goodliffe2021-02-27
* Bump GCC versionDan Goodliffe2021-02-27
* As suspected, find_arc_centre could be simplfiedDan Goodliffe2021-02-23
* Add meandering supportDan Goodliffe2021-02-22
* Arc stream operator is inline, say soDan Goodliffe2021-02-22
* Zoom the ISO mode follow camera out a bitDan Goodliffe2021-02-22
* Enable pedantic warningsDan Goodliffe2021-02-21
* Named model parts, fix bogie spelling, new brush47 modelDan Goodliffe2021-02-21
* fix.arcDan Goodliffe2021-02-21
* Choose a random direction at junctionsDan Goodliffe2021-02-21
* Fix drawing order of rail vehicle partsDan Goodliffe2021-02-21
* Fix rail vehicle height according to rail heightDan Goodliffe2021-02-21
* Fix inverted rail arc generationDan Goodliffe2021-02-21
* Tweak rail mesh to work in junctions betterDan Goodliffe2021-02-21
* Add more test railsDan Goodliffe2021-02-21
* Fix test-obj by splitting mesh processingDan Goodliffe2021-02-20
* Fix constness of Mesh constructor paramsDan Goodliffe2021-02-20
* Add a non-threaded workerDan Goodliffe2021-02-20
* Remove unused worker from mainDan Goodliffe2021-02-20
* Pass lintersDan Goodliffe2021-02-20
* dos2unix shader sourcesDan Goodliffe2021-02-20
* Remove now redundent Shader::Source classDan Goodliffe2021-02-20
* m4 based GLSL embeddingDan Goodliffe2021-02-20
* Pass a cppcheckDan Goodliffe2021-02-20
* Remove spare bits from shaders and tidy upDan Goodliffe2021-02-20
* Custom land and water shadersDan Goodliffe2021-02-20
* Create smoother terrainDan Goodliffe2021-02-20
* Mesh split, bogeys follow rails.Dan Goodliffe2021-02-19
* Add support for directional light color and an ambient colorDan Goodliffe2021-02-18
* Allow setting any uniform in shadersDan Goodliffe2021-02-18
* Split landmass and water texturesDan Goodliffe2021-02-17
* Split landmass and water meshesDan Goodliffe2021-02-17
* Don't keep the terrain vertex and index vectorsDan Goodliffe2021-02-17
* Support multiple shader programs, set by modelDan Goodliffe2021-02-17
* Disconnect camera control from shaderDan Goodliffe2021-02-17
* Tidy code for calculating position of rail vehicle by bogeysDan Goodliffe2021-02-16
* Rename types in LinkHistoryDan Goodliffe2021-02-16
* Add a camera controller that follows vehiclesDan Goodliffe2021-02-16
* Define a vehicle weak ptrDan Goodliffe2021-02-15
* Increase length of Brush47Dan Goodliffe2021-02-15
* Return a Physical's whole location, not just positionDan Goodliffe2021-02-15
* Basic support for rail wagonsDan Goodliffe2021-02-15
* Correctly follow rails according to wheelbaseDan Goodliffe2021-02-14
* Maintain a history of links traversedDan Goodliffe2021-02-14
* Broken down Brush47Dan Goodliffe2021-02-14
* Use consts for TransformDan Goodliffe2021-02-14
* Remove unused scale component from TransformDan Goodliffe2021-02-14
* Clear input stack on exitDan Goodliffe2021-02-14
* Link weak_ptrsDan Goodliffe2021-02-14