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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-20 01:07:12 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-20 01:07:12 +0000 |
commit | 11dc98b4ffc22dedc019cf66fa81218a6adc179e (patch) | |
tree | 8a75825572218939adcc3138f36f66dce5c07c6a | |
parent | Remove spare bits from shaders and tidy up (diff) | |
download | ilt-11dc98b4ffc22dedc019cf66fa81218a6adc179e.tar.bz2 ilt-11dc98b4ffc22dedc019cf66fa81218a6adc179e.tar.xz ilt-11dc98b4ffc22dedc019cf66fa81218a6adc179e.zip |
Pass a cppcheck
-rw-r--r-- | game/vehicles/vehicle.h | 2 | ||||
-rw-r--r-- | gfx/gl/shader.cpp | 6 | ||||
-rw-r--r-- | gfx/gl/shader.h | 2 |
3 files changed, 5 insertions, 5 deletions
diff --git a/game/vehicles/vehicle.h b/game/vehicles/vehicle.h index 945d43b..bbfa6ea 100644 --- a/game/vehicles/vehicle.h +++ b/game/vehicles/vehicle.h @@ -24,7 +24,7 @@ private: class Vehicle : public WorldObject, public Renderable { public: - Vehicle(const LinkPtr & link, float linkDist = 0); + explicit Vehicle(const LinkPtr & link, float linkDist = 0); float linkDist; // distance long current link float speed {50}; // speed in m/s (~75 km/h) diff --git a/gfx/gl/shader.cpp b/gfx/gl/shader.cpp index 454ad4b..f80ab22 100644 --- a/gfx/gl/shader.cpp +++ b/gfx/gl/shader.cpp @@ -31,15 +31,15 @@ Shader::ProgramHandle::ProgramHandle(std::initializer_list<GLuint> srcs) : viewP }
Shader::Shader() :
- programs {{{
+ programs {{ProgramHandle {
Source {{basicShader_vs, basicShader_vs_len}, GL_VERTEX_SHADER}.id,
Source {{basicShader_fs, basicShader_fs_len}, GL_FRAGMENT_SHADER}.id,
},
- {
+ ProgramHandle {
Source {{waterShader_vs, waterShader_vs_len}, GL_VERTEX_SHADER}.id,
Source {{waterShader_fs, waterShader_fs_len}, GL_FRAGMENT_SHADER}.id,
},
- {
+ ProgramHandle {
Source {{landmassShader_vs, landmassShader_vs_len}, GL_VERTEX_SHADER}.id,
Source {{landmassShader_fs, landmassShader_fs_len}, GL_FRAGMENT_SHADER}.id,
}}}
diff --git a/gfx/gl/shader.h b/gfx/gl/shader.h index 5d26781..47a2b7d 100644 --- a/gfx/gl/shader.h +++ b/gfx/gl/shader.h @@ -32,7 +32,7 @@ private: class ProgramHandle {
public:
- ProgramHandle(std::initializer_list<GLuint>);
+ explicit ProgramHandle(std::initializer_list<GLuint>);
using ProgramRef = glRef<GLuint, __glewCreateProgram, __glewDeleteProgram>;
ProgramRef m_program;
|