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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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*
Enable all cppchecks, no further fixes needed
Dan Goodliffe
2022-08-21
*
Fix string_view iteration
Dan Goodliffe
2022-08-21
*
Fix shadowing
Dan Goodliffe
2022-08-21
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Reduce variable scope
Dan Goodliffe
2022-08-21
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Suppress redundantPointerOp cppcheck
Dan Goodliffe
2022-08-21
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Add missing includes
Dan Goodliffe
2022-08-21
*
Beginnings of network editor
Dan Goodliffe
2022-01-18
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Collection::removeAll returns how many matched by type
Dan Goodliffe
2022-01-18
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We know the last param is distance now
Dan Goodliffe
2022-01-16
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Process UI layers in reverse, so it's stack like
Dan Goodliffe
2022-01-16
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Progressive constructors for RayTracer
Dan Goodliffe
2022-01-13
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Fix up includes
Dan Goodliffe
2022-01-13
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Configure cppcheck libraries
Dan Goodliffe
2022-01-13
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Ray Trace cursor clicks to terrain surface
Dan Goodliffe
2022-01-10
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Tweak ray tracer calls to account for scale
Dan Goodliffe
2022-01-08
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Have CLOG write to cerr, clog doesn't sync with Boost test output
Dan Goodliffe
2022-01-08
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Initial commit GeoData ray tracer
Dan Goodliffe
2022-01-07
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Don't invoke CHECK parameters multiple times
Dan Goodliffe
2022-01-07
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GeoData::quad works in world coordinates
Dan Goodliffe
2022-01-06
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Extracting finding a surround geo quad into separate function
Dan Goodliffe
2022-01-04
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Use a test fixture suite over repeated fixture case
Dan Goodliffe
2022-01-03
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Display on what/where we clicked in the main window
Dan Goodliffe
2022-01-03
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Support for querying terrain height in GeoData
Dan Goodliffe
2022-01-03
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More complete and tested stream output support
Dan Goodliffe
2022-01-03
*
Add transform_array
Dan Goodliffe
2022-01-03
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Encapsulate Ray
Dan Goodliffe
2022-01-02
*
No need to pass GameState around, it has a global pointer
Dan Goodliffe
2022-01-02
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Replace include guard macros with pragma once
Dan Goodliffe
2022-01-02
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Separate geographic data (GeoData) from its visual representation(s) (Terrain)
Dan Goodliffe
2022-01-02
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Use Cache system to persist font rendering for Text
Dan Goodliffe
2022-01-02
*
Cache allows multiple key parts
Dan Goodliffe
2022-01-01
*
Don't forward declare Cache
Dan Goodliffe
2022-01-01
*
Generic solution for glGen/glDel arrays, then tidy-up the uses
Dan Goodliffe
2022-01-01
*
First iteration with font/text support
Dan Goodliffe
2022-01-01
*
Add glm::vec concatenation operator||
Dan Goodliffe
2021-12-31
*
Add operator-> to glRef for pointer types
Dan Goodliffe
2021-12-31
*
Allow glBuffers and glVertexArrays to be moved
Dan Goodliffe
2021-12-31
*
Remove unnecessary initialiser
Dan Goodliffe
2021-12-31
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Allow glRef to accept lambdas
Dan Goodliffe
2021-12-31
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Initial implementation for being able to click in the main window to select s...
Dan Goodliffe
2021-12-28
*
Component position mouse click check should only match mouse button events
Dan Goodliffe
2021-12-22
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RAII for glVertex and glBuffer
Dan Goodliffe
2021-12-22
*
Initial commit with some basic UI
Dan Goodliffe
2021-12-22
*
Window handles UIComponent rendering
Dan Goodliffe
2021-12-18
*
Need a way to select the UI shader
Dan Goodliffe
2021-12-18
*
Simpler testing rule
Dan Goodliffe
2021-12-18
*
Profile build should be lto too
Dan Goodliffe
2021-12-18
*
Push uiShader into the window class
Dan Goodliffe
2021-12-18
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Single glContext shared between windows
Dan Goodliffe
2021-12-14
*
Refactor to start splitting out UI components
Dan Goodliffe
2021-12-13
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