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authorDan Goodliffe <dan@randomdan.homeip.net>2022-01-10 02:07:53 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2022-01-10 02:07:53 +0000
commit94f0e426bc8f298aec90fd0d4fcf6f823f8c399c (patch)
treec1be0231cab6f9680aa8c3f9e0acf531d8debb89
parentTweak ray tracer calls to account for scale (diff)
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Ray Trace cursor clicks to terrain surface
-rw-r--r--game/geoData.cpp34
-rw-r--r--game/geoData.h4
-rw-r--r--test/test-geo.cpp79
-rw-r--r--ui/gameMainWindow.cpp13
4 files changed, 121 insertions, 9 deletions
diff --git a/game/geoData.cpp b/game/geoData.cpp
index 32ec55e..c9e909b 100644
--- a/game/geoData.cpp
+++ b/game/geoData.cpp
@@ -4,8 +4,10 @@
#include <array>
#include <cmath>
#include <cstddef>
+#include <glm/gtx/intersect.hpp>
#include <maths.h>
#include <random>
+#include <ray.hpp>
#include <stb/stb_image.h>
#include <stdexcept>
#include <util.h>
@@ -132,6 +134,38 @@ GeoData::RayTracer::next()
return cur;
}
+std::optional<glm::vec3>
+GeoData::intersectRay(const Ray & ray) const
+{
+ if (glm::length(!ray.direction) <= 0) {
+ return {};
+ }
+ RayTracer rt {ray.start / scale, ray.direction};
+ while (true) {
+ const auto n {rt.next() * scale};
+ try {
+ const auto point = quad(n);
+ for (auto offset : {0U, 1U}) {
+ glm::vec2 bary;
+ float distance;
+ if (glm::intersectRayTriangle(ray.start, ray.direction, point[offset], point[offset + 1],
+ point[offset + 2], bary, distance)) {
+ return point[offset] + ((point[offset + 1] - point[offset]) * bary[0])
+ + ((point[offset + 2] - point[offset]) * bary[1]);
+ }
+ }
+ }
+ catch (std::range_error &) {
+ const auto rel = n / !ray.direction;
+ if (rel.x > 0 && rel.y > 0) {
+ return {};
+ }
+ }
+ }
+
+ return {};
+}
+
unsigned int
GeoData::at(glm::ivec2 coord) const
{
diff --git a/game/geoData.h b/game/geoData.h
index a296205..42c2d9d 100644
--- a/game/geoData.h
+++ b/game/geoData.h
@@ -2,10 +2,13 @@
#include <filesystem>
#include <glm/glm.hpp>
+#include <optional>
#include <span>
#include <utility>
#include <vector>
+class Ray;
+
class GeoData {
public:
struct Node {
@@ -22,6 +25,7 @@ public:
void loadFromImages(const std::filesystem::path &, float scale);
[[nodiscard]] glm::vec3 positionAt(glm::vec2) const;
+ [[nodiscard]] std::optional<glm::vec3> intersectRay(const Ray &) const;
[[nodiscard]] unsigned int at(glm::ivec2) const;
[[nodiscard]] unsigned int at(int x, int y) const;
diff --git a/test/test-geo.cpp b/test/test-geo.cpp
index 07e3bd1..7f072bc 100644
--- a/test/test-geo.cpp
+++ b/test/test-geo.cpp
@@ -6,11 +6,20 @@
#include <stream_support.hpp>
#include <game/geoData.h>
+#include <lib/ray.hpp>
struct TestGeoData : public GeoData {
TestGeoData() : GeoData {{{-10, -5}, {30, 40}}, 5.F} { }
};
+namespace std {
+ std::ostream &
+ operator<<(std::ostream & s, const Ray & r)
+ {
+ return (s << r.start << "->" << r.direction);
+ }
+}
+
BOOST_FIXTURE_TEST_SUITE(tgd, TestGeoData)
BOOST_AUTO_TEST_CASE(initialize)
@@ -134,4 +143,74 @@ BOOST_DATA_TEST_CASE(raytracer,
}
}
+using TestRayData = std::tuple<glm::vec3, glm::vec3, glm::vec3>;
+BOOST_TEST_DECORATOR(*boost::unit_test::timeout(1))
+BOOST_DATA_TEST_CASE(intersect_ray,
+ boost::unit_test::data::make<TestRayData>({
+ {{-1, -1, 1.0}, {1, 1, 0}, {0, 0, 1}},
+ {{-1, -1, 2.5}, {1, 1, 0}, {2.5F, 2.5F, 2.5F}},
+ {{-20, -20, 2.5}, {1, 1, 0}, {2.5F, 2.5F, 2.5F}},
+ // outside the map looking in
+ {{-205, -205, 4}, {1, 1, 0}, {5, 5, 4}},
+ {{-205, 5, 4}, {1, 0, 0}, {5, 5, 4}},
+ {{-205, 215, 4}, {1, -1, 0}, {5, 5, 4}},
+ {{215, -205, 4}, {-1, 1, 0}, {5, 5, 4}},
+ {{215, 5, 4}, {-1, 0, 0}, {5, 5, 4}},
+ {{215, 215, 4}, {-1, -1, 0}, {5, 5, 4}},
+ {{5, 215, 4}, {0, -1, 0}, {5, 5, 4}},
+ {{5, -205, 4}, {0, 1, 0}, {5, 5, 4}},
+ }),
+ start, dir, pos)
+{
+ // at(x,y) is index based
+ nodes[at(0, 0)].height = 1;
+ nodes[at(1, 0)].height = 2;
+ nodes[at(0, 1)].height = 3;
+ nodes[at(1, 1)].height = 4;
+
+ const auto intersect = intersectRay({start, glm::normalize(dir)});
+ BOOST_REQUIRE(intersect);
+ BOOST_CHECK_CLOSE_VEC(*intersect, pos);
+}
+
+auto xs = boost::unit_test::data::xrange(-20.F, 0.F, 0.6F), ys = boost::unit_test::data::xrange(-20.F, 0.F, 0.7F);
+auto targetsx = boost::unit_test::data::xrange(0.2F, 4.9F, 1.3F),
+ targetsy = boost::unit_test::data::xrange(0.3F, 4.9F, 1.3F);
+BOOST_TEST_DECORATOR(*boost::unit_test::timeout(1))
+BOOST_DATA_TEST_CASE(intersect_ray_many, xs * ys * targetsx * targetsy, x, y, targetx, targety)
+{
+ // at(x,y) is index based
+ nodes[at(0, 0)].height = 1;
+ nodes[at(1, 0)].height = 2;
+ nodes[at(0, 1)].height = 3;
+ nodes[at(1, 1)].height = 4;
+
+ glm::vec3 start {x, y, 10};
+ const auto target {this->positionAt({targetx, targety})};
+ Ray ray {start, glm::normalize(target - start)};
+ BOOST_TEST_CONTEXT(ray) {
+ const auto intersect = intersectRay(ray);
+ BOOST_REQUIRE(intersect);
+ BOOST_CHECK_CLOSE_VEC(*intersect, target);
+ }
+}
+
+BOOST_TEST_DECORATOR(*boost::unit_test::timeout(1))
+BOOST_DATA_TEST_CASE(intersect_ray_miss,
+ boost::unit_test::data::make<Ray>({
+ {{3, 3, 5}, {-1, -1, 0}},
+ {{0, 0, 5}, {0, 0, 1}},
+ {{0, 0, 5}, {0, 0, -1}},
+ }),
+ ray)
+{
+ // at(x,y) is index based
+ nodes[at(0, 0)].height = 1;
+ nodes[at(1, 0)].height = 2;
+ nodes[at(0, 1)].height = 3;
+ nodes[at(1, 1)].height = 4;
+
+ BOOST_REQUIRE(!intersectRay(ray));
+}
+
BOOST_AUTO_TEST_SUITE_END()
diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp
index d53db4b..1724927 100644
--- a/ui/gameMainWindow.cpp
+++ b/ui/gameMainWindow.cpp
@@ -70,16 +70,11 @@ public:
const auto & ref = *selected.base()->get();
clicked = typeid(ref).name();
}
+ else if (const auto pos = gameState->geoData->intersectRay(ray)) {
+ clicked = streamed_string(*pos);
+ }
else {
- try {
- const auto dist = camera->pos.z / -ray.direction.z;
- const auto pos = !camera->pos + (!ray.direction * dist);
-
- clicked = streamed_string(gameState->geoData->positionAt(pos));
- }
- catch (std::range_error &) {
- clicked.clear();
- }
+ clicked.clear();
}
}
}