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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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Commit message (
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Author
Age
*
Add coverage variant
Dan Goodliffe
2021-03-02
*
Vastly improved manual camera controller
Dan Goodliffe
2021-02-28
*
Global definition of quarter_pi
Dan Goodliffe
2021-02-28
*
Move utility to lib
Dan Goodliffe
2021-02-28
*
Just use addLinksBetween
Dan Goodliffe
2021-02-28
*
Implement joining two existing links/nodes
Dan Goodliffe
2021-02-27
*
Calculate the candidate radii to join to point+direction angle pairs
Dan Goodliffe
2021-02-27
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Calculate the radius to join to point+direction vector pairs
Dan Goodliffe
2021-02-27
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find_arc_centre given vectors
Dan Goodliffe
2021-02-27
*
Operator! to convert vec3 to vec2
Dan Goodliffe
2021-02-27
*
Handy log macro
Dan Goodliffe
2021-02-27
*
Bump GCC version
Dan Goodliffe
2021-02-27
*
As suspected, find_arc_centre could be simplfied
Dan Goodliffe
2021-02-23
*
Add meandering support
Dan Goodliffe
2021-02-22
*
Arc stream operator is inline, say so
Dan Goodliffe
2021-02-22
*
Zoom the ISO mode follow camera out a bit
Dan Goodliffe
2021-02-22
*
Enable pedantic warnings
Dan Goodliffe
2021-02-21
*
Named model parts, fix bogie spelling, new brush47 model
Dan Goodliffe
2021-02-21
*
fix.arc
Dan Goodliffe
2021-02-21
*
Choose a random direction at junctions
Dan Goodliffe
2021-02-21
*
Fix drawing order of rail vehicle parts
Dan Goodliffe
2021-02-21
*
Fix rail vehicle height according to rail height
Dan Goodliffe
2021-02-21
*
Fix inverted rail arc generation
Dan Goodliffe
2021-02-21
*
Tweak rail mesh to work in junctions better
Dan Goodliffe
2021-02-21
*
Add more test rails
Dan Goodliffe
2021-02-21
*
Fix test-obj by splitting mesh processing
Dan Goodliffe
2021-02-20
*
Fix constness of Mesh constructor params
Dan Goodliffe
2021-02-20
*
Add a non-threaded worker
Dan Goodliffe
2021-02-20
*
Remove unused worker from main
Dan Goodliffe
2021-02-20
*
Pass linters
Dan Goodliffe
2021-02-20
*
dos2unix shader sources
Dan Goodliffe
2021-02-20
*
Remove now redundent Shader::Source class
Dan Goodliffe
2021-02-20
*
m4 based GLSL embedding
Dan Goodliffe
2021-02-20
*
Pass a cppcheck
Dan Goodliffe
2021-02-20
*
Remove spare bits from shaders and tidy up
Dan Goodliffe
2021-02-20
*
Custom land and water shaders
Dan Goodliffe
2021-02-20
*
Create smoother terrain
Dan Goodliffe
2021-02-20
*
Mesh split, bogeys follow rails.
Dan Goodliffe
2021-02-19
*
Add support for directional light color and an ambient color
Dan Goodliffe
2021-02-18
*
Allow setting any uniform in shaders
Dan Goodliffe
2021-02-18
*
Split landmass and water textures
Dan Goodliffe
2021-02-17
*
Split landmass and water meshes
Dan Goodliffe
2021-02-17
*
Don't keep the terrain vertex and index vectors
Dan Goodliffe
2021-02-17
*
Support multiple shader programs, set by model
Dan Goodliffe
2021-02-17
*
Disconnect camera control from shader
Dan Goodliffe
2021-02-17
*
Tidy code for calculating position of rail vehicle by bogeys
Dan Goodliffe
2021-02-16
*
Rename types in LinkHistory
Dan Goodliffe
2021-02-16
*
Add a camera controller that follows vehicles
Dan Goodliffe
2021-02-16
*
Define a vehicle weak ptr
Dan Goodliffe
2021-02-15
*
Increase length of Brush47
Dan Goodliffe
2021-02-15
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