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| | * Use shared installed libraries explicitlyDan Goodliffe2024-06-24
| | * Don't process input events which ImGui handledDan Goodliffe2024-06-24
| | * Integrate ImGUI main callsDan Goodliffe2024-06-16
| | * Disable saving settings automagicallyDan Goodliffe2024-06-16
| | * Remove initialisation order debugDan Goodliffe2024-06-16
| | * Move main application loop into the libraryDan Goodliffe2024-06-15
| | * First cut reshuffling app/window/gl/render bitsDan Goodliffe2024-06-15
| | * Add imgui init and shutdown to appbase and gamemainwindowDan Goodliffe2024-06-05
| | * Build and link imgui with sdl2 and opengl2 backendsDan Goodliffe2024-06-05
| | * Add imgui submodule, latest version, docking branchDan Goodliffe2024-06-05
* | | Replace deprecated GL_QUADS usage in text renderingDan Goodliffe2024-07-06
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* | Add an InstanceVertices partition perf testDan Goodliffe2024-06-30
* | Fix run rules for perfsDan Goodliffe2024-06-30
* | Maintain a reverse index in instance verticesDan Goodliffe2024-06-30
* | Implement partition on InstanceVerticesDan Goodliffe2024-06-29
* | Tidy InstanceProxyDan Goodliffe2024-06-29
* | Allow passing start index for instanced drawDan Goodliffe2024-06-28
* | Remove some unnecessary includesDan Goodliffe2024-06-28
* | Link all thirdparty libs using release variantDan Goodliffe2024-06-28
* | Build stb_image impl as a thirdparty libDan Goodliffe2024-06-25
* | Un-const to allow move, no nvro hereDan Goodliffe2024-06-25
* | Create a v3.3 context and v3.3 glad libraryDan Goodliffe2024-06-25
* | Set symmetric on glad features and add all OpenGL versionsDan Goodliffe2024-06-25
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* Tidy many stringy messes with std::formatDan Goodliffe2024-06-04
* Tidy of glRefDan Goodliffe2024-06-04
* Replace messy uasprintf with std::formatDan Goodliffe2024-06-04
* Assign an id to the root projectDan Goodliffe2024-06-04
* Use thin LTODan Goodliffe2024-06-04
* Remove unrequired includesDan Goodliffe2024-06-04
* Fix accumulator parameter type for pass-thru in AssetFactory::loadAllDan Goodliffe2024-06-04
* Remove fscanf and fixed buffers from AssetFactory::parseX11RGBDan Goodliffe2024-06-04
* Avoid pointer arithmetic AssetFactory::parseColourDan Goodliffe2024-06-03
* Disable -Wenum-constexpr-conversion in parts of enumDetails.hDan Goodliffe2024-06-01
* Reformat with new clang-formatDan Goodliffe2024-06-01
* Add missing includeDan Goodliffe2024-06-01
* Remove conflicting glm::vec operatorsDan Goodliffe2024-06-01
* Fix setting of pedantic warningsDan Goodliffe2024-06-01
* Merge remote-tracking branch 'origin/terrain-surfaces'Dan Goodliffe2024-05-27
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| * Surface asset test doesn't need render dumpDan Goodliffe2024-05-27
| * Remove abuse of std::adjacent_find from geoDataDan Goodliffe2024-05-25
| * Remove abuse of std::adjacent_find from cylinderDan Goodliffe2024-05-25
| * Update to std c++23 for good rangesDan Goodliffe2024-05-25
| * Simplify new face split loopDan Goodliffe2024-04-26
| * Set the face surface type when setting heightDan Goodliffe2024-04-26
| * Don't return newly created faces from splitDan Goodliffe2024-04-26
| * Define some initial surface typesDan Goodliffe2024-04-18
| * Custom vertex, vertex shader and fragment shader for landmassDan Goodliffe2024-04-16
| * Create terrain vertices per surface typeDan Goodliffe2024-04-12
| * Introduce a basic terrain surface type assetDan Goodliffe2024-04-10
| * Add GeoData face property for surface typeDan Goodliffe2024-04-08
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