index
:
I Like Trains
main
terrain-deform-2
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Commit message (
Expand
)
Author
Age
*
Reformat with new clang-format 16
Dan Goodliffe
2023-04-29
*
Drop .hpp for header only things
Dan Goodliffe
2023-04-29
*
Dunno how, but some DOS new lines got in here!
Dan Goodliffe
2023-04-29
*
Lookup material details once in the vertex shader
Dan Goodliffe
2023-04-27
*
Merge branch 'instancing-pt2'
Dan Goodliffe
2023-04-27
|
\
|
*
Revert "Export mesh size and primitive type"
Dan Goodliffe
2023-04-26
|
*
Draw rail vehicle classes and foliage with new mesh instance helper
Dan Goodliffe
2023-04-26
|
*
Add Mesh helper for drawing instances
Dan Goodliffe
2023-04-26
|
*
Point shaders (shadows) can all share the same implementation now in a single...
Dan Goodliffe
2023-04-26
|
*
Point shaders can all share the same implementation now in a single place
Dan Goodliffe
2023-04-26
|
*
Fudge RV bogey position the same as we do the body in test-render
Dan Goodliffe
2023-04-26
|
*
Pop and complete instanced shadow support
Dan Goodliffe
2023-04-26
|
*
Handle rendering of RailVehicles through RailVehicleClass instancing
Dan Goodliffe
2023-04-23
|
*
Add BufferedLocation
Dan Goodliffe
2023-04-23
|
*
Use Location::getTransform in Plant instead of duplicating
Dan Goodliffe
2023-04-23
|
*
Add getTransform to Location; wraps the standard mat4 calculations
Dan Goodliffe
2023-04-23
|
*
Clear world objects explicitly
Dan Goodliffe
2023-04-23
|
*
Assert the buffer is actually mapped
Dan Goodliffe
2023-04-23
*
|
Merge remote-tracking branch 'origin/assimp-normals'
Dan Goodliffe
2023-04-25
|
\
\
|
*
|
Clear world objects explicitly
Dan Goodliffe
2023-04-25
|
*
|
Set vertex normals from AssImp data if available
Dan Goodliffe
2023-04-25
|
*
|
Don't update face/vertex normals if normals were provided, simply use them as is
Dan Goodliffe
2023-04-25
|
*
|
Allow setting a flag to say (vertex) normals have been provided
Dan Goodliffe
2023-04-25
|
/
/
*
/
Remove duplicate Tree-01-1 definition
Dan Goodliffe
2023-04-25
|
/
*
Merge branch 'instancing'
Dan Goodliffe
2023-04-22
|
\
|
*
Keep the instance unused vector sorted and binary search it
Dan Goodliffe
2023-04-22
|
*
Don't fill the instances unused vector unnecessarily
Dan Goodliffe
2023-04-22
|
*
Test instancing automatic unmap when count is called, add some nodiscard
Dan Goodliffe
2023-04-22
|
*
Streamline the instancing maintenance
Dan Goodliffe
2023-04-22
|
*
Fix the instancing maintenance
Dan Goodliffe
2023-04-22
|
*
Instances buffer data needs to be unmapped before use
Dan Goodliffe
2023-04-21
|
*
Switch to render trees in bulk through foliage asset rendering
Dan Goodliffe
2023-04-20
|
*
Expose bufferName and count from InstanceVertices
Dan Goodliffe
2023-04-20
|
*
Support setting vertex attrib divisor
Dan Goodliffe
2023-04-19
|
*
Enable all vertex array attribs configured by vertexAttribFunc
Dan Goodliffe
2023-04-19
|
*
Persist vertexArrayId across multiple calls
Dan Goodliffe
2023-04-19
|
*
Add basic instanced shader to those which get the viewProjection configured
Dan Goodliffe
2023-04-19
|
*
Fix type of basic instanced shader
Dan Goodliffe
2023-04-19
|
*
Export mesh size and primitive type
Dan Goodliffe
2023-04-19
|
*
Fixup vertexAttribFunc for matrices
Dan Goodliffe
2023-04-19
|
*
Drop performance debug to warning and stop disabling error checking for textu...
Dan Goodliffe
2023-04-19
|
*
Fix location of model matrix in vertex shader
Dan Goodliffe
2023-04-18
|
*
Specialize vertexAttribFunc for matrices because there's an upper limit of si...
Dan Goodliffe
2023-04-18
|
*
Separate storing of mesh vertex/index data from configuring VAO
Dan Goodliffe
2023-04-17
|
*
Revamp how VertexArrayObject configures attributes and data
Dan Goodliffe
2023-04-17
|
*
Fix up the way spotlight shader works
Dan Goodliffe
2023-04-17
|
*
Assets moved to global game state
Dan Goodliffe
2023-04-17
|
*
Create a large test forest
Dan Goodliffe
2023-04-17
|
*
First cut of instance vertices and proxy
Dan Goodliffe
2023-04-17
|
*
Add the dynamicPoint shader for instancing
Dan Goodliffe
2023-04-15
|
/
[next]